Searched refs:sweep_angle (Results 1 – 1 of 1) sorted by relevance
68 float sweep_angle = end_angle - start_angle; in lv_draw_vg_lite_arc() local70 while(sweep_angle < 0) { in lv_draw_vg_lite_arc()71 sweep_angle += 360; in lv_draw_vg_lite_arc()74 while(sweep_angle > 360) { in lv_draw_vg_lite_arc()75 sweep_angle -= 360; in lv_draw_vg_lite_arc()79 if(math_zero(sweep_angle)) { in lv_draw_vg_lite_arc()95 if(math_equal(sweep_angle, 360)) { in lv_draw_vg_lite_arc()124 sweep_angle, in lv_draw_vg_lite_arc()135 -sweep_angle, in lv_draw_vg_lite_arc()143 lv_vg_lite_path_append_arc(path, cx, cy, radius_out, start_angle, sweep_angle, true); in lv_draw_vg_lite_arc()