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Searched refs:sweep_angle (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite_arc.c68 float sweep_angle = end_angle - start_angle; in lv_draw_vg_lite_arc() local
70 while(sweep_angle < 0) { in lv_draw_vg_lite_arc()
71 sweep_angle += 360; in lv_draw_vg_lite_arc()
74 while(sweep_angle > 360) { in lv_draw_vg_lite_arc()
75 sweep_angle -= 360; in lv_draw_vg_lite_arc()
79 if(math_zero(sweep_angle)) { in lv_draw_vg_lite_arc()
95 if(math_equal(sweep_angle, 360)) { in lv_draw_vg_lite_arc()
124 sweep_angle, in lv_draw_vg_lite_arc()
135 -sweep_angle, in lv_draw_vg_lite_arc()
143 lv_vg_lite_path_append_arc(path, cx, cy, radius_out, start_angle, sweep_angle, true); in lv_draw_vg_lite_arc()