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Searched refs:strokeColor (Results 1 – 10 of 10) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgShape.cpp333 pImpl->strokeColor(r, g, b, a); in stroke()
338 Result Shape::strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const noexcept in strokeColor() function in Shape
340 if (!pImpl->rs.strokeColor(r, g, b, a)) return Result::InsufficientCondition; in strokeColor()
DtvgRender.h224 bool strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const in strokeColor() function
DtvgLottieBuilder.cpp1095 auto strokeColor = (*s)->style.strokeColor(frameNo); in updateText() local
1097 …shape->stroke(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacit… in updateText()
DtvgShape.h268 void strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) in strokeColor() function
Dthorvg.h1178 Result strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a = nullptr) const noexcept;
DtvgSwRenderer.cpp292 if (task->rshape->strokeColor(&r, &g, &b, &a)) { in _renderStroke()
DtvgLottieModel.h188 LottieColor strokeColor = RGB24{255, 255, 255};
DtvgCapi.cpp384 return (Tvg_Result) reinterpret_cast<const Shape*>(paint)->strokeColor(r, g, b, a); in tvg_shape_get_stroke_color()
DtvgSvgSceneBuilder.cpp869 … (shape->strokeColor(&r, &g, &b) == Result::Success && (r < 255 || g < 255 || b < 255))) { in _sceneBuildHelper()
DtvgLottieParser.cpp1169 … else if (KEY_AS("sc")) parseProperty<LottieProperty::Type::Color>(selector->style.strokeColor); in parseTextRange()