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/lvgl-latest/src/libs/thorvg/
DtvgLoader.h35 static LoadModule* loader(const string& path, bool* invalid);
36 static LoadModule* loader(const char* data, uint32_t size, const string& mimeType, bool copy);
38 …static LoadModule* loader(const char* name, const char* data, uint32_t size, const string& mimeTyp…
40 static bool retrieve(const string& path);
DtvgSvgLoader.h35 string filePath;
36 string svgPath = "";
48 bool open(const string& path) override;
DtvgLoader.cpp178 static LoadModule* _findByPath(const string& path) in _findByPath()
193 static FileType _convert(const string& mimeType) in _convert()
211 static LoadModule* _findByType(const string& mimeType) in _findByType()
217 static LoadModule* _findFromCache(const string& path) in _findFromCache()
234 static LoadModule* _findFromCache(const char* data, uint32_t size, const string& mimeType) in _findFromCache()
296 LoadModule* LoaderMgr::loader(const string& path, bool* invalid) in loader()
345 bool LoaderMgr::retrieve(const string& path) in retrieve()
366 LoadModule* LoaderMgr::loader(const char* data, uint32_t size, const string& mimeType, bool copy) in loader()
442 …ader(const char* name, const char* data, uint32_t size, TVG_UNUSED const string& mimeType, bool co… in loader()
DtvgSaveModule.h39 virtual bool save(Paint* paint, const string& path, bool compress) = 0;
40 …virtual bool save(Animation* animation, Paint* bg, const string& path, uint32_t quality, uint32_t …
DtvgText.cpp64 Result Text::load(const std::string& path) noexcept in load()
76 Result Text::load(const char* name, const char* data, uint32_t size, const string& mimeType, bool c… in load()
91 Result Text::unload(const std::string& path) noexcept in unload()
DtvgSaver.cpp96 static SaveModule* _find(const string& path) in _find()
123 Result Saver::save(std::unique_ptr<Paint> paint, const string& path, bool compress) noexcept in save()
158 Result Saver::save(unique_ptr<Animation> animation, const string& path, uint32_t quality, uint32_t … in save()
DtvgSvgSceneBuilder.cpp43 …pe(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath);
44 …derData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, const Ma…
45 …r(SvgLoaderData& loaderData, const SvgNode* node, const Box& vBox, const string& svgPath, bool mas…
208 …ode(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) in _appendClipUseNode()
225 …derData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, bool cli… in _appendClipChild()
254 …gLoaderData& loaderData, Paint* paint, const SvgNode* node, const Box& vBox, const string& svgPath) in _applyComposition()
317 …LoaderData& loaderData, SvgNode* node, Shape* vg, const Box& vBox, const string& svgPath, bool cli… in _applyProperty()
398 …_shapeBuildHelper(SvgLoaderData& loaderData, SvgNode* node, const Box& vBox, const string& svgPath) in _shapeBuildHelper()
462 …ape(SvgLoaderData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) in _appendShape()
471 …derData& loaderData, SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath, const Ma… in _appendClipShape()
[all …]
DtvgSvgSceneBuilder.h31 …oat h, AspectRatioAlign align, AspectRatioMeetOrSlice meetOrSlice, const string& svgPath, SvgViewF…
Dthorvg.h1275 Result load(const std::string& path) noexcept;
1302 …Result load(const char* data, uint32_t size, const std::string& mimeType, bool copy = false) noexc…
1568 static Result load(const std::string& path) noexcept;
1595 …static Result load(const char* name, const char* data, uint32_t size, const std::string& mimeType …
1611 static Result unload(const std::string& path) noexcept;
2051 … Result save(std::unique_ptr<Paint> paint, const std::string& path, bool compress = true) noexcept;
2074 …Result save(std::unique_ptr<Animation> animation, const std::string& path, uint32_t quality = 100,…
DtvgLottieLoader.h58 bool open(const string& path) override;
DtvgPicture.cpp168 Result Picture::load(const std::string& path) noexcept in load()
176 Result Picture::load(const char* data, uint32_t size, const string& mimeType, bool copy) noexcept in load()
DtvgPicture.h128 Result load(const string& path) in load()
141 Result load(const char* data, uint32_t size, const string& mimeType, bool copy) in load()
DtvgLoadModule.h54 virtual bool open(const string& path) { return false; } in open()
/lvgl-latest/tests/src/test_cases/draw/
Dtest_draw_letter.c40 const char * string = "lol~ I'm wavvvvvvving~"; in test_draw_sin_wave() local
41 const uint32_t string_len = lv_strlen(string); in test_draw_sin_wave()
64 letter_dsc.unicode = (uint32_t)string[i % string_len]; in test_draw_sin_wave()
86 letter_dsc.unicode = (uint32_t)string[i % string_len]; in test_draw_sin_wave()
/lvgl-latest/examples/widgets/canvas/
Dlv_example_canvas_9.c10 const char * string = "lol~ I'm wavvvvvvving~>>>"; in timer_cb() local
11 const int16_t string_len = lv_strlen(string); in timer_cb()
35 letter_dsc.unicode = (uint32_t)string[i % string_len]; in timer_cb()
Dlv_example_canvas_10.c10 const char * string = "windstorrrrrrrrrrrrrrrrm~>>>"; in timer_cb() local
11 const int16_t string_len = lv_strlen(string); in timer_cb()
35 letter_dsc.unicode = (uint32_t)string[i % string_len]; in timer_cb()
/lvgl-latest/src/libs/lodepng/
Dlodepng.h276 const std::string & filename,
300 unsigned encode(const std::string & filename,
303 unsigned encode(const std::string & filename,
1142 unsigned load_file(std::vector<unsigned char> & buffer, const std::string & filename);
1151 unsigned save_file(const std::vector<unsigned char> & buffer, const std::string & filename);
/lvgl-latest/docs/details/widgets/
Ddropdown.rst75 The list items are passed to the Drop-Down List as a newline-separated list in a string
78 This string is copied by the Drop-Down List, so its contents do not need to remain
84 To save memory the options can be set from a static (const) string as well
86 the options string's contents must remain available for the life of the Drop-Down
Dlabel.rst39 dynamically, and the provided string will be copied into that buffer.
59 will attempt to do an in-place edit of the string. This will cause an MCU
70 - allocate a static string buffer large enough contain the largest possible string,
76 realloc() will be forced every time the length of the string changes. That
Droller.rst48 List items are passed to the Roller as a string with
61 where *str* is the string equal to one of the list items.
Dlottie.rst61 ``lv_example_lottie_approve.c`` contains an example animation. Instead of storing the JSON string, …
74 … and ``--null-terminate`` makes sure that a trailing zero is appended to properly close the string.
/lvgl-latest/docs/details/other-components/
Dobserver.rst287 Bind an integer, string, or pointer (pointing to a string) subject to a label.
288 An optional format string can be added with 1 format specifier (e.g. ``"%d °C"``)
289 If the format string is ``NULL`` the value will be used directly. In this case on string and pointe…
Dxml.rst91 <prop name="btn_text" default="Apply" type="string"/>
105 - ``<consts>``: Constants with ``int``, ``px``, ``string``, ``color``, or ``style`` types.
107 - ``<params>``: Parameters with ``int``, ``px``, ``string``, ``color``, or ``style`` types.
181 <prop type="string" name="btn_text" default="None"/>
250 /* Helper to convert the string to enum values */
/lvgl-latest/tests/src/test_libs/rnd_unicodes/rnd_unicodes/
DREADME.md5 This is a simple c lib that generates a random unicode string of a given length.
/lvgl-latest/tests/unity/
Dunity.c108 static UNITY_UINT UnityPrintAnsiEscapeString(const char* string) in UnityPrintAnsiEscapeString() argument
110 const char* pch = string; in UnityPrintAnsiEscapeString()
127 void UnityPrint(const char* string) in UnityPrint() argument
129 const char* pch = string; in UnityPrint()
149 void UnityPrintLen(const char* string, const UNITY_UINT32 length) in UnityPrintLen() argument
151 const char* pch = string; in UnityPrintLen()
155 while (*pch && ((UNITY_UINT32)(pch - string) < length)) in UnityPrintLen()
2060 const char * string = va_arg(va, const char *); in UnityPrintFVA() local
2061 UnityPrint(string); in UnityPrintFVA()

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