Searched refs:storage (Results 1 – 4 of 4) sorted by relevance
52 lv_obj_t * storage; /* a pointer to obj that is the parent of all pages not displayed */ member
205 lv_obj_set_parent(menu->main_page, menu->storage); in lv_menu_set_page()329 lv_obj_set_parent(menu->sidebar_page, menu->storage); in lv_menu_set_sidebar_page()487 menu->storage = lv_obj_create(obj); in lv_menu_constructor()488 lv_obj_add_flag(menu->storage, LV_OBJ_FLAG_HIDDEN); in lv_menu_constructor()555 lv_obj_set_parent(obj, ((lv_menu_t *)menu)->storage); in lv_menu_page_constructor()
45 … value. `lv_fs_read` caches this size of data to lower the number of actual reads from the storage.
24 To deal with files you need to add a storage *Drive* to LVGL. In short, a *Drive* is a collection o…290 …you have a deeply embedded target which decodes small images from a relatively fast storage medium.