Searched refs:start_time (Results 1 – 4 of 4) sorted by relevance
25 uint32_t start_time; member76 void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, const lv_anim_t * a) in lv_anim_timeline_add() argument86 at->anim_dsc[at->anim_dsc_cnt - 1].start_time = start_time; in lv_anim_timeline_add()163 end += at->anim_dsc[i].start_time; in lv_anim_timeline_get_playtime()209 uint32_t start_time = anim_dsc->start_time; in anim_timeline_set_act_time() local212 if(act_time < start_time && a->early_apply) { in anim_timeline_set_act_time()237 else if(act_time >= start_time && act_time <= (start_time + a->duration)) { in anim_timeline_set_act_time()243 a->act_time = act_time - start_time; in anim_timeline_set_act_time()250 if(act_time == start_time) { in anim_timeline_set_act_time()259 if(act_time == (start_time + a->duration)) { in anim_timeline_set_act_time()[all …]
52 void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, const lv_anim_t * a);
33 start_time = time.time() variable133 time_taken = (time.time() - start_time)
323 :cpp:expr:`lv_anim_timeline_add(timeline, start_time, &anim_template)`.324 ``start_time`` is the start time of the Animation on the Timeline. Note that325 ``start_time`` will override any value given to332 :cpp:expr:`lv_anim_timeline_add(timeline, start_time, &anim_template)` makes its