Searched refs:smallest (Results 1 – 4 of 4) sorted by relevance
73 auto smallest = 0.0f; in _bezAt() local85 if (fabsf(length - at) < BEZIER_EPSILON || fabsf(smallest - biggest) < 1e-3f) { in _bezAt()89 smallest = t; in _bezAt()93 t = (smallest + t) * 0.5f; in _bezAt()
270 points to a pixel, LVGL searches the smallest and the largest value and
73 - Use the smallest required scope.
6459 size_t smallest = 0; in filter() local6489 if(type == 0 || sum < smallest) { in filter()6491 smallest = sum; in filter()6561 size_t smallest = 0; in filter() local6591 if(type == 0 || size[type] < smallest) { in filter()6593 smallest = size[type]; in filter()