Searched refs:skew_x (Results 1 – 9 of 9) sorted by relevance
/lvgl-latest/src/misc/ |
D | lv_matrix.h | 79 void lv_matrix_skew(lv_matrix_t * matrix, float skew_x, float skew_y);
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D | lv_matrix.c | 104 void lv_matrix_skew(lv_matrix_t * matrix, float skew_x, float skew_y) in lv_matrix_skew() argument 106 float rskew_x = skew_x / 180.0f * (float)M_PI; in lv_matrix_skew()
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/lvgl-latest/src/draw/ |
D | lv_draw_image.h | 38 int32_t skew_x; member
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D | lv_draw_label.h | 76 int32_t skew_x; member
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D | lv_draw_vector.h | 458 void lv_vector_dsc_skew(lv_vector_dsc_t * dsc, float skew_x, float skew_y);
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D | lv_draw_vector.c | 776 void lv_vector_dsc_skew(lv_vector_dsc_t * dsc, float skew_x, float skew_y) in lv_vector_dsc_skew() argument 778 lv_matrix_skew(&(dsc->current_dsc.matrix), skew_x, skew_y); in lv_vector_dsc_skew()
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/lvgl-latest/src/core/ |
D | lv_refr.c | 998 int32_t skew_x = lv_obj_get_style_transform_skew_x(obj, 0); in obj_get_matrix() local 1020 if(skew_x != 0 || skew_y != 0) { in obj_get_matrix() 1021 lv_matrix_skew(matrix, skew_x, skew_y); in obj_get_matrix() 1187 layer_draw_dsc.skew_x = lv_obj_get_style_transform_skew_x(obj, 0); in refr_obj()
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw.c | 152 if(draw_dsc->skew_x != 0 || draw_dsc->skew_y != 0) { in evaluate()
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/lvgl-latest/src/draw/dma2d/ |
D | lv_draw_dma2d.c | 308 && dsc->skew_x == 0 in evaluate_cb()
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