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Searched refs:skewAngle (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieModel.h481 if (skewAngle.ix == ix) return &skewAngle; in property()
495 LottieFloat skewAngle = 0.0f; member
DtvgLottieBuilder.cpp129 auto skewAngle = transform->skewAngle(frameNo, exps); in _updateTransform() local
130 if (skewAngle != 0.0f) { in _updateTransform()
133 skewAngle = fmod(skewAngle, 180.0f); in _updateTransform()
134 if (fabsf(skewAngle - 90.0f) < 0.01f || fabsf(skewAngle + 90.0f) < 0.01f) return false; in _updateTransform()
135 _skew(&matrix, skewAngle, transform->skewAxis(frameNo, exps)); in _updateTransform()
DtvgLottieParser.cpp611 else if (KEY_AS("sk")) parseProperty<LottieProperty::Type::Float>(transform->skewAngle); in parseTransform()