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Searched refs:should_be_trait (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/tests/unity/
Dunity.c1091 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertFloatSpecial() local
1092 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial()
1125 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()
1129 if (!should_be_trait) in UnityAssertFloatSpecial()
1138 if (should_be_trait) in UnityAssertFloatSpecial()
1318 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertDoubleSpecial() local
1319 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()
1352 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()
1356 if (!should_be_trait) in UnityAssertDoubleSpecial()
1365 if (should_be_trait) in UnityAssertDoubleSpecial()