Searched refs:should_be_trait (Results 1 – 1 of 1) sorted by relevance
1091 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertFloatSpecial() local1092 UNITY_INT is_trait = !should_be_trait; in UnityAssertFloatSpecial()1125 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()1129 if (!should_be_trait) in UnityAssertFloatSpecial()1138 if (should_be_trait) in UnityAssertFloatSpecial()1318 UNITY_INT should_be_trait = ((UNITY_INT)style & 1); in UnityAssertDoubleSpecial() local1319 UNITY_INT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()1352 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()1356 if (!should_be_trait) in UnityAssertDoubleSpecial()1365 if (should_be_trait) in UnityAssertDoubleSpecial()