Searched refs:shader_location (Results 1 – 1 of 1) sorted by relevance
80 static int shader_location[] = { 0, 0, 0, 0, 0, 0 }; variable424 for(size_t i = 0; i < sizeof(shader_location) / sizeof(int); i++) { in lv_opengles_shader_get_uniform_location()433 if(shader_location[id] != 0) { in lv_opengles_shader_get_uniform_location()434 return shader_location[id]; in lv_opengles_shader_get_uniform_location()442 shader_location[id] = location; in lv_opengles_shader_get_uniform_location()