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Searched refs:shader_id (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/drivers/glfw/
Dlv_opengles_driver.c77 static unsigned int shader_id; variable
401 if(shader_id == 0) shader_id = lv_opengles_shader_create(vertex_shader, fragment_shader); in lv_opengles_shader_init()
406 if(shader_id == 0) return; in lv_opengles_shader_deinit()
407 GL_CALL(glDeleteProgram(shader_id)); in lv_opengles_shader_deinit()
408 shader_id = 0; in lv_opengles_shader_deinit()
413 GL_CALL(glUseProgram(shader_id)); in lv_opengles_shader_bind()
438 GL_CALL(location = glGetUniformLocation(shader_id, name)); in lv_opengles_shader_get_uniform_location()