Searched refs:shader_id (Results 1 – 1 of 1) sorted by relevance
77 static unsigned int shader_id; variable401 if(shader_id == 0) shader_id = lv_opengles_shader_create(vertex_shader, fragment_shader); in lv_opengles_shader_init()406 if(shader_id == 0) return; in lv_opengles_shader_deinit()407 GL_CALL(glDeleteProgram(shader_id)); in lv_opengles_shader_deinit()408 shader_id = 0; in lv_opengles_shader_deinit()413 GL_CALL(glUseProgram(shader_id)); in lv_opengles_shader_bind()438 GL_CALL(location = glGetUniformLocation(shader_id, name)); in lv_opengles_shader_get_uniform_location()