Searched refs:scroll_throw_vect (Results 1 – 3 of 3) sorted by relevance
133 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()134 indev->pointer.scroll_throw_vect.x = 0; in lv_indev_scroll_throw_handler()141 indev->pointer.scroll_throw_vect.x = 0; in lv_indev_scroll_throw_handler()144 indev->pointer.scroll_throw_vect.y = in lv_indev_scroll_throw_handler()145 indev->pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_handler()150 …indev->pointer.scroll_throw_vect.y = elastic_diff(scroll_obj, indev->pointer.scroll_throw_vect.y, … in lv_indev_scroll_throw_handler()153 lv_obj_scroll_by_raw(scroll_obj, 0, indev->pointer.scroll_throw_vect.y); in lv_indev_scroll_throw_handler()159 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()167 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()170 indev->pointer.scroll_throw_vect.x = in lv_indev_scroll_throw_handler()[all …]
85 lv_point_t scroll_throw_vect; member
92 indev->pointer.scroll_throw_vect.x = 0; in indev_scroll_throw_anim_reset()93 indev->pointer.scroll_throw_vect.y = 0; in indev_scroll_throw_anim_reset()1275 …indev->pointer.scroll_throw_vect.x = (indev->pointer.scroll_throw_vect.x + indev->pointer.vect.x) … in indev_proc_press()1276 …indev->pointer.scroll_throw_vect.y = (indev->pointer.scroll_throw_vect.y + indev->pointer.vect.y) … in indev_proc_press()1278 indev->pointer.scroll_throw_vect_ori = indev->pointer.scroll_throw_vect; in indev_proc_press()1447 … lv_point_transform(&indev->pointer.scroll_throw_vect, angle, scale_x, scale_y, &pivot, false); in indev_proc_release()1523 indev->pointer.scroll_throw_vect.y = diff; in indev_proc_pointer_diff()1567 indev->pointer.scroll_throw_vect.x = 0; in indev_proc_reset_query_handler()1568 indev->pointer.scroll_throw_vect.y = 0; in indev_proc_reset_query_handler()