Home
last modified time | relevance | path

Searched refs:scroll_throw_vect (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/indev/
Dlv_indev_scroll.c133 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()
134 indev->pointer.scroll_throw_vect.x = 0; in lv_indev_scroll_throw_handler()
141 indev->pointer.scroll_throw_vect.x = 0; in lv_indev_scroll_throw_handler()
144 indev->pointer.scroll_throw_vect.y = in lv_indev_scroll_throw_handler()
145 indev->pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_handler()
150 …indev->pointer.scroll_throw_vect.y = elastic_diff(scroll_obj, indev->pointer.scroll_throw_vect.y, … in lv_indev_scroll_throw_handler()
153 lv_obj_scroll_by_raw(scroll_obj, 0, indev->pointer.scroll_throw_vect.y); in lv_indev_scroll_throw_handler()
159 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()
167 indev->pointer.scroll_throw_vect.y = 0; in lv_indev_scroll_throw_handler()
170 indev->pointer.scroll_throw_vect.x = in lv_indev_scroll_throw_handler()
[all …]
Dlv_indev_private.h85 lv_point_t scroll_throw_vect; member
Dlv_indev.c92 indev->pointer.scroll_throw_vect.x = 0; in indev_scroll_throw_anim_reset()
93 indev->pointer.scroll_throw_vect.y = 0; in indev_scroll_throw_anim_reset()
1275 …indev->pointer.scroll_throw_vect.x = (indev->pointer.scroll_throw_vect.x + indev->pointer.vect.x) … in indev_proc_press()
1276 …indev->pointer.scroll_throw_vect.y = (indev->pointer.scroll_throw_vect.y + indev->pointer.vect.y) … in indev_proc_press()
1278 indev->pointer.scroll_throw_vect_ori = indev->pointer.scroll_throw_vect; in indev_proc_press()
1447 … lv_point_transform(&indev->pointer.scroll_throw_vect, angle, scale_x, scale_y, &pivot, false); in indev_proc_release()
1523 indev->pointer.scroll_throw_vect.y = diff; in indev_proc_pointer_diff()
1567 indev->pointer.scroll_throw_vect.x = 0; in indev_proc_reset_query_handler()
1568 indev->pointer.scroll_throw_vect.y = 0; in indev_proc_reset_query_handler()