Searched refs:scroll_throw_anim (Results 1 – 2 of 2) sorted by relevance
116 lv_anim_t * scroll_throw_anim; member
94 indev->scroll_throw_anim = NULL; in indev_scroll_throw_anim_reset()1200 if(indev->scroll_throw_anim) { in indev_proc_press()1202 indev->scroll_throw_anim = NULL; in indev_proc_press()1454 if(!indev->scroll_throw_anim) { in indev_proc_release()1804 if(indev->scroll_throw_anim) { in indev_scroll_throw_anim_cb()1832 indev->scroll_throw_anim = lv_anim_start(&a); in indev_scroll_throw_anim_start()