Searched refs:scroll_throw (Results 1 – 7 of 7) sorted by relevance
130 int32_t scroll_throw = indev->scroll_throw; in lv_indev_scroll_throw_handler() local145 indev->pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_handler()171 indev->pointer.scroll_throw_vect.x * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_handler()251 int32_t scroll_throw = indev->scroll_throw; in lv_indev_scroll_throw_predict() local255 v = v * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_predict()
61 uint8_t scroll_throw; member
189 void lv_indev_set_scroll_throw(lv_indev_t * indev, uint8_t scroll_throw);
138 indev->scroll_throw = LV_INDEV_DEF_SCROLL_THROW; in lv_indev_create()387 void lv_indev_set_scroll_throw(lv_indev_t * indev, uint8_t scroll_throw) in lv_indev_set_scroll_throw() argument391 indev->scroll_throw = scroll_throw; in lv_indev_set_scroll_throw()
787 int32_t scroll_throw = indev->scroll_throw; in release_handler() local792 v = v * (100 - scroll_throw) / 100; in release_handler()
503 - ``scroll_throw`` Scroll throw (momentum) slow-down in [%]. Greater value means faster slow-down.
45 - **feat(indev): add scroll_time and scroll_throw setter** `6723 <https://github.com/lvgl/lvgl/pull…