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Searched refs:scroll_throw (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/core/
Dlv_indev_scroll.c116 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in _lv_indev_scroll_throw_handler() local
131 proc->types.pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100; in _lv_indev_scroll_throw_handler()
155 proc->types.pointer.scroll_throw_vect.x * (100 - scroll_throw) / 100; in _lv_indev_scroll_throw_handler()
235 lv_coord_t scroll_throw = indev->driver->scroll_throw; in lv_indev_scroll_throw_predict() local
239 v = v * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_predict()
582 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in scroll_throw_predict_y() local
586 y = y * (100 - scroll_throw) / 100; in scroll_throw_predict_y()
597 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in scroll_throw_predict_x() local
601 x = x * (100 - scroll_throw) / 100; in scroll_throw_predict_x()
/lvgl-latest/src/hal/
Dlv_hal_indev.h112 uint8_t scroll_throw; member
Dlv_hal_indev.c63 driver->scroll_throw = LV_INDEV_DEF_SCROLL_THROW; in lv_indev_drv_init()
/lvgl-latest/docs/porting/
Dindev.md173 - `scroll_throw` Scroll throw (momentum) slow-down in [%]. Greater value means faster slow-down.