Searched refs:scroll_throw (Results 1 – 4 of 4) sorted by relevance
116 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in _lv_indev_scroll_throw_handler() local131 proc->types.pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100; in _lv_indev_scroll_throw_handler()155 proc->types.pointer.scroll_throw_vect.x * (100 - scroll_throw) / 100; in _lv_indev_scroll_throw_handler()235 lv_coord_t scroll_throw = indev->driver->scroll_throw; in lv_indev_scroll_throw_predict() local239 v = v * (100 - scroll_throw) / 100; in lv_indev_scroll_throw_predict()582 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in scroll_throw_predict_y() local586 y = y * (100 - scroll_throw) / 100; in scroll_throw_predict_y()597 lv_coord_t scroll_throw = indev_act->driver->scroll_throw; in scroll_throw_predict_x() local601 x = x * (100 - scroll_throw) / 100; in scroll_throw_predict_x()
112 uint8_t scroll_throw; member
63 driver->scroll_throw = LV_INDEV_DEF_SCROLL_THROW; in lv_indev_drv_init()
173 - `scroll_throw` Scroll throw (momentum) slow-down in [%]. Greater value means faster slow-down.