Searched refs:scroll_limit (Results 1 – 5 of 5) sorted by relevance
260 lv_coord_t scroll_limit = indev_act->driver->scroll_limit; in find_scroll_obj() local338 ((up_en && obj_scroll_sum.y >= scroll_limit) || in find_scroll_obj()339 (down_en && obj_scroll_sum.y <= - scroll_limit))) { in find_scroll_obj()345 ((left_en && obj_scroll_sum.x >= scroll_limit) || in find_scroll_obj()346 (right_en && obj_scroll_sum.x <= - scroll_limit))) { in find_scroll_obj()357 if((left_en && obj_scroll_sum.x >= scroll_limit) || in find_scroll_obj()358 (right_en && obj_scroll_sum.x <= - scroll_limit) || in find_scroll_obj()359 (up_en && obj_scroll_sum.y >= scroll_limit) || in find_scroll_obj()360 (down_en && obj_scroll_sum.y <= - scroll_limit)) { in find_scroll_obj()
109 uint8_t scroll_limit; member
62 driver->scroll_limit = LV_INDEV_DEF_SCROLL_LIMIT; in lv_indev_drv_init()
172 - `scroll_limit` Number of pixels to slide before actually scrolling the object.
456 lv_coord_t drag_limit = indev->driver->scroll_limit; in lv_colorwheel_event()