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Searched refs:run_round (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim.c106 new_anim->run_round = state.anim_run_round; in lv_anim_start()
571 if(!a->is_paused && a->run_round != state.anim_run_round) { in anim_timer()
572 …a->run_round = state.anim_run_round; /*The list readying might be reset so need to know which anim… in anim_timer()
Dlv_anim.h154 …uint8_t run_round : 1; /**< When not equal to global.anim_state.anim_run_round … member