Searched refs:run_round (Results 1 – 2 of 2) sorted by relevance
106 new_anim->run_round = state.anim_run_round; in lv_anim_start()571 if(!a->is_paused && a->run_round != state.anim_run_round) { in anim_timer()572 …a->run_round = state.anim_run_round; /*The list readying might be reset so need to know which anim… in anim_timer()
154 …uint8_t run_round : 1; /**< When not equal to global.anim_state.anim_run_round … member