Searched refs:round_start (Results 1 – 11 of 11) sorted by relevance
39 uint8_t round_start : 1; member
30 dsc.round_start = 1; in lv_example_canvas_7()
94 …vg_lite_cap_style_t cap_style = (dsc->round_start || dsc->round_end) ? VG_LITE_CAP_ROUND : VG_LITE… in _vglite_draw_line()95 …vg_lite_join_style_t join_style = (dsc->round_start || dsc->round_end) ? VG_LITE_JOIN_ROUND : VG_L… in _vglite_draw_line()
67 if((dsc->round_end == 1) || (dsc->round_start == 1)) { in lv_draw_dave2d_line()
120 if(dsc->round_start) { in lv_draw_vg_lite_line()
260 draw_dsc->round_start = lv_obj_get_style_line_rounded(obj, part); in lv_obj_init_draw_line_dsc()261 draw_dsc->round_end = draw_dsc->round_start; in lv_obj_init_draw_line_dsc()
72 if(dsc->round_end || dsc->round_start) { in lv_draw_sw_line()83 if(dsc->round_start) { in lv_draw_sw_line()
258 line_draw_dsc.round_start = 1; in draw_to_canvas()
214 if(!is_dashed && !(draw_line_dsc->round_end || draw_line_dsc->round_start)) { in nema_gfx_evaluate()
264 … line_dsc.round_start = 0; /*Draw the rounding only on the end points after the first line*/ in lv_line_event()
461 line_draw_dsc.round_start = 1