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Searched refs:rotate (Results 1 – 18 of 18) sorted by relevance

/lvgl-latest/tests/src/test_cases/draw/
Dtest_image_formats.c239 static void img_create(const char * name, const void * img_src, bool rotate, bool recolor) in img_create() argument
252 if(rotate) lv_image_set_rotation(img, 450); in img_create()
258 static void bin_image_create(bool rotate, bool recolor, int align, int compress) in bin_image_create() argument
267 img_create(name, path, rotate, recolor); in bin_image_create()
271 static void c_array_image_create(bool rotate, bool recolor, int align, int compress) in c_array_image_create() argument
277 img_create(name, src, rotate, recolor); in c_array_image_create()
286 bool rotate = mode & 0x02; in test_image_formats() local
289 if(rotate) continue; /* Transform relies on LV_BIN_DECODER_RAM_LOAD to be enabled */ in test_image_formats()
294 bin_image_create(rotate, recolor, align, i); in test_image_formats()
299 c_array_image_create(rotate, recolor, align, i); in test_image_formats()
/lvgl-latest/src/libs/thorvg/
DtvgSwStroke.cpp149 auto rotate = (angleDiff >= 0) ? SW_ANGLE_PI2 : -SW_ANGLE_PI2; in _borderArcTo() local
172 mathRotate(a2, angle + rotate); in _borderArcTo()
177 mathRotate(b2, next - rotate); in _borderArcTo()
226 auto rotate = SIDE_TO_ROTATE(side); in _arcTo() local
228 if (total == SW_ANGLE_PI) total = -rotate * 2; in _arcTo()
230 _borderArcTo(border, stroke.center, stroke.width, stroke.angleIn + rotate, total, stroke); in _arcTo()
243 auto rotate = SIDE_TO_ROTATE(side); in _outside() local
251 theta = rotate; in _outside()
255 phi = stroke.angleIn + theta + rotate; in _outside()
268 mathRotate(delta, stroke.angleOut + rotate); in _outside()
[all …]
DtvgPaint.h75 tvg::rotate(&m, degree); in update()
171 bool rotate(float degree);
DtvgPaint.cpp176 bool Paint::Impl::rotate(float degree) in rotate() function in Paint::Impl
401 Result Paint::rotate(float degree) noexcept in rotate() function in Paint
403 if (pImpl->rotate(degree)) return Result::Success; in rotate()
DtvgMath.h85 void rotate(Matrix* m, float degree);
DtvgMath.cpp154 void rotate(Matrix* m, float degree) in rotate() function
Dthorvg.h317 Result rotate(float degree) noexcept;
DtvgLottieBuilder.cpp355 rotate(&m, repeater->rotation * multiplier); in _repeat()
799 rotate(&matrix, star->rotation(frameNo, exps)); in updatePolystar()
1108 rotate(&matrix, rotation); in updateText()
DtvgCapi.cpp173 return (Tvg_Result) reinterpret_cast<Paint*>(paint)->rotate(degree); in tvg_paint_rotate()
DtvgSvgLoader.cpp803 MATRIX_DEF(rotate, MatrixState::Rotate),
/lvgl-latest/examples/widgets/canvas/
Dindex.rst2 Drawing on the Canvas and rotate
/lvgl-latest/docs/details/integration/chip/
Dnxp.rst41 - In order to use PXP to rotate the screen, select in "lv_conf.h": Set :c:macro:`LV_USE_ROTATE_PXP`…
53 PXP is enabled as a draw unit or to rotate the screen, no user code is required:
135 - Scale and rotate (90, 180, 270 degree) source image RGB565.
143 - PXP can only rotate the frames in angles that are multiple of 90 degrees.
370 - Scale and rotate (any decimal degree) source image.
/lvgl-latest/docs/_static/css/
Dfontawesome.min.css5rotate(0deg)}to{transform:rotate(1turn)}}.fa-rotate-90{-ms-filter:"progid:DXImageTransform.Microso…
/lvgl-latest/docs/details/widgets/
Dscale.rst111 rotate the major-tick labels to match the rotation of the major ticks using
122 If you don't want this, to automatically rotate the labels to keep them upright, an additional flag…
Darc.rst139 used to rotate the Widget to the current value of the Arc.
Dimage.rst129 To rotate the image use :cpp:expr:`lv_image_set_rotation(img, angle_x10)`.
/lvgl-latest/docs/details/main-components/
Ddisplay.rst393 rotate the buffer in the :ref:`flush_callback` function.
/lvgl-latest/
DKconfig400 bool "Use PXP to rotate display"