Searched refs:reverse_play_in_progress (Results 1 – 4 of 4) sorted by relevance
999 bool reverse_play_in_progress = false; in lv_label_refr_text() local1002 reverse_play_in_progress = anim_cur->reverse_play_in_progress; in lv_label_refr_text()1009 if(reverse_play_in_progress) { in lv_label_refr_text()1010 a.reverse_play_in_progress = 1; in lv_label_refr_text()1044 bool reverse_play_in_progress = false; in lv_label_refr_text() local1047 reverse_play_in_progress = anim_cur->reverse_play_in_progress; in lv_label_refr_text()1051 if(reverse_play_in_progress) { in lv_label_refr_text()1052 a.reverse_play_in_progress = 1; in lv_label_refr_text()
131 lottie->anim->reverse_play_in_progress = false; in lv_lottie_set_src_data()149 lottie->anim->reverse_play_in_progress = false; in lv_lottie_set_src_file()
638 …if(a->reverse_play_in_progress == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINI… in anim_completed_handler()645 if(a->repeat_cnt == 0 && (a->reverse_duration == 0 || a->reverse_play_in_progress == 1)) { in anim_completed_handler()667 if(a->reverse_play_in_progress == 0) a->act_time = -(int32_t)(a->reverse_delay); in anim_completed_handler()670 a->reverse_play_in_progress = a->reverse_play_in_progress == 0 ? 1 : 0; in anim_completed_handler()
153 uint8_t reverse_play_in_progress : 1; /**< Reverse play is in progress */ member