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Searched refs:reverse_play_in_progress (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/src/widgets/label/
Dlv_label.c999 bool reverse_play_in_progress = false; in lv_label_refr_text() local
1002 reverse_play_in_progress = anim_cur->reverse_play_in_progress; in lv_label_refr_text()
1009 if(reverse_play_in_progress) { in lv_label_refr_text()
1010 a.reverse_play_in_progress = 1; in lv_label_refr_text()
1044 bool reverse_play_in_progress = false; in lv_label_refr_text() local
1047 reverse_play_in_progress = anim_cur->reverse_play_in_progress; in lv_label_refr_text()
1051 if(reverse_play_in_progress) { in lv_label_refr_text()
1052 a.reverse_play_in_progress = 1; in lv_label_refr_text()
/lvgl-latest/src/widgets/lottie/
Dlv_lottie.c131 lottie->anim->reverse_play_in_progress = false; in lv_lottie_set_src_data()
149 lottie->anim->reverse_play_in_progress = false; in lv_lottie_set_src_file()
/lvgl-latest/src/misc/
Dlv_anim.c638 …if(a->reverse_play_in_progress == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINI… in anim_completed_handler()
645 if(a->repeat_cnt == 0 && (a->reverse_duration == 0 || a->reverse_play_in_progress == 1)) { in anim_completed_handler()
667 if(a->reverse_play_in_progress == 0) a->act_time = -(int32_t)(a->reverse_delay); in anim_completed_handler()
670 a->reverse_play_in_progress = a->reverse_play_in_progress == 0 ? 1 : 0; in anim_completed_handler()
Dlv_anim.h153 uint8_t reverse_play_in_progress : 1; /**< Reverse play is in progress */ member