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Searched refs:reverse_duration (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim.c149 uint32_t playtime = a->repeat_delay + a->duration + a->reverse_delay + a->reverse_duration; in lv_anim_get_playtime()
417 a->reverse_duration = duration; in lv_anim_set_reverse_duration()
645 if(a->repeat_cnt == 0 && (a->reverse_duration == 0 || a->reverse_play_in_progress == 1)) { in anim_completed_handler()
665 if(a->reverse_duration != 0) { in anim_completed_handler()
677 a->duration = a->reverse_duration; in anim_completed_handler()
678 a->reverse_duration = tmp; in anim_completed_handler()
717 a->reverse_duration = lv_anim_resolve_speed(a->reverse_duration, a->start_value, a->end_value); in resolve_time()
Dlv_anim.h141 uint32_t reverse_duration; /**< Reverse animation duration in ms */ member