Searched refs:reverse_delay (Results 1 – 3 of 3) sorted by relevance
149 uint32_t playtime = a->repeat_delay + a->duration + a->reverse_delay + a->reverse_duration; in lv_anim_get_playtime()427 a->reverse_delay = delay; in lv_anim_set_reverse_delay()667 if(a->reverse_play_in_progress == 0) a->act_time = -(int32_t)(a->reverse_delay); in anim_completed_handler()718 a->reverse_delay = lv_anim_resolve_speed(a->reverse_delay, a->start_value, a->end_value); in resolve_time()
140 …uint32_t reverse_delay; /**< Wait (in ms) after forward play ends and before rev… member
915 dest->reverse_delay = src->reverse_delay; in overwrite_anim_property()969 lv_anim_set_repeat_delay(&a, a.reverse_delay); in lv_label_refr_text()