Searched refs:retrieve (Results 1 – 13 of 13) sorted by relevance
40 static bool retrieve(const string& path);41 static bool retrieve(LoadModule* loader);
82 if (LoaderMgr::retrieve(name)) return Result::Success; in load()93 if (LoaderMgr::retrieve(path)) return Result::Success; in unload()
51 LoaderMgr::retrieve(loader); in ~Impl()80 LoaderMgr::retrieve(this->loader); in font()
134 static void retrieve(LottieExpressions* instance);166 static void retrieve(TVG_UNUSED LottieExpressions* instance) {} in retrieve() function
282 bool LoaderMgr::retrieve(LoadModule* loader) in retrieve() function in LoaderMgr345 bool LoaderMgr::retrieve(const string& path) in retrieve() function in LoaderMgr347 return retrieve(_findFromCache(path)); in retrieve()
102 LottieExpressions::retrieve(exps); in ~LottieBuilder()
120 LoaderMgr::retrieve(this->loader); in load()
85 LoaderMgr::retrieve(loader); in ~Impl()
1417 void LottieExpressions::retrieve(LottieExpressions* instance) in retrieve() function in LottieExpressions
58 1. Supply LVGL with a callback function to retrieve elapsed system milliseconds by
46 there is no need to use that data when the event is processed. You can retrieve the
241 From time to time you may need to retrieve the *scroll position* of a
156 If you added ``user_data`` to the Display, you can retrieve it in an event like this: