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Searched refs:repeat_cnt (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/docs/details/libs/
Drle.rst45 repeat_cnt = self.get_repeat_count(
47 if repeat_cnt == 0:
50 elif repeat_cnt < threshold:
59 ctrl_byte = uint8_t(repeat_cnt)
62 index += repeat_cnt * blksize
/lvgl-latest/src/misc/
Dlv_anim.c89 a->repeat_cnt = 1; in lv_anim_init()
142 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE) { in lv_anim_get_playtime()
146 uint32_t repeat_cnt = a->repeat_cnt; in lv_anim_get_playtime() local
147 if(repeat_cnt < 1) repeat_cnt = 1; in lv_anim_get_playtime()
150 playtime = playtime * repeat_cnt; in lv_anim_get_playtime()
432 a->repeat_cnt = cnt; in lv_anim_set_repeat_count()
472 return a->repeat_cnt; in lv_anim_get_repeat_count()
638 …if(a->reverse_play_in_progress == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINI… in anim_completed_handler()
639 a->repeat_cnt--; in anim_completed_handler()
645 if(a->repeat_cnt == 0 && (a->reverse_duration == 0 || a->reverse_play_in_progress == 1)) { in anim_completed_handler()
Dlv_anim.h143 uint32_t repeat_cnt; /**< Repeat count for animation */ member
/lvgl-latest/scripts/
DLVGLImage.py1135 repeat_cnt = self.get_repeat_count(memview[index:], blksize)
1136 if repeat_cnt == 0:
1139 elif repeat_cnt < threshold:
1148 ctrl_byte = uint8_t(repeat_cnt)
1151 index += repeat_cnt * blksize
1161 repeat_cnt = 0
1168 repeat_cnt += 1
1169 if repeat_cnt == 127: # limit max repeat count to max value of signed char.
1175 return repeat_cnt
1186 repeat_cnt = 0
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/lvgl-latest/src/widgets/label/
Dlv_label.c912 dest->repeat_cnt = src->repeat_cnt; in overwrite_anim_property()
921 dest->repeat_cnt = src->repeat_cnt; in overwrite_anim_property()