Searched refs:repeat_cnt (Results 1 – 5 of 5) sorted by relevance
45 repeat_cnt = self.get_repeat_count(47 if repeat_cnt == 0:50 elif repeat_cnt < threshold:59 ctrl_byte = uint8_t(repeat_cnt)62 index += repeat_cnt * blksize
89 a->repeat_cnt = 1; in lv_anim_init()142 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE) { in lv_anim_get_playtime()146 uint32_t repeat_cnt = a->repeat_cnt; in lv_anim_get_playtime() local147 if(repeat_cnt < 1) repeat_cnt = 1; in lv_anim_get_playtime()150 playtime = playtime * repeat_cnt; in lv_anim_get_playtime()432 a->repeat_cnt = cnt; in lv_anim_set_repeat_count()472 return a->repeat_cnt; in lv_anim_get_repeat_count()638 …if(a->reverse_play_in_progress == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINI… in anim_completed_handler()639 a->repeat_cnt--; in anim_completed_handler()645 if(a->repeat_cnt == 0 && (a->reverse_duration == 0 || a->reverse_play_in_progress == 1)) { in anim_completed_handler()
143 uint32_t repeat_cnt; /**< Repeat count for animation */ member
1135 repeat_cnt = self.get_repeat_count(memview[index:], blksize)1136 if repeat_cnt == 0:1139 elif repeat_cnt < threshold:1148 ctrl_byte = uint8_t(repeat_cnt)1151 index += repeat_cnt * blksize1161 repeat_cnt = 01168 repeat_cnt += 11169 if repeat_cnt == 127: # limit max repeat count to max value of signed char.1175 return repeat_cnt1186 repeat_cnt = 0[all …]
912 dest->repeat_cnt = src->repeat_cnt; in overwrite_anim_property()921 dest->repeat_cnt = src->repeat_cnt; in overwrite_anim_property()