Searched refs:repeat (Results 1 – 9 of 9) sorted by relevance
/lvgl-latest/docs/details/main-components/ |
D | timer.rst | 94 When a Timer is created, its repeat-count is set to ``-1`` to cause it to repeat 95 indefinitely. You can make a Timer repeat only a given number of times with 103 will need to set its repeat count (to either ``-1`` or a positive repeat count, since
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D | animation.rst | 126 /* Delay before repeat. Default is 0 (disabled) [ms] */ 248 - if a non-zero repeat count has been set, it has repeated the Animation
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/lvgl-latest/src/misc/ |
D | lv_anim_timeline.c | 94 uint32_t repeat = at->repeat_count; in lv_anim_timeline_start() local 114 lv_anim_set_repeat_count(&a, repeat); in lv_anim_timeline_start()
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/lvgl-latest/docs/details/widgets/ |
D | animimg.rst | 14 You can specify a duration and repeat count.
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D | buttonmatrix.rst | 158 repeat as well. To avoid this contradiction, add 160 to the Button Matrix if used with an encoder. This disables the repeat feature so
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/lvgl-latest/docs/details/libs/ |
D | rle.rst | 33 If the coming pixels are not repeated, it stores the non-repeat count value and
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/lvgl-latest/src/libs/thorvg/ |
D | tvgSwFill.cpp | 157 auto repeat = fill->spread == FillSpread::Repeat; in _updateColorTable() local 158 uint32_t iAABegin = repeat ? _estimateAAMargin(fdata) : 0; in _updateColorTable() 170 if (repeat && j == cnt - 2 && iAAEnd == 0) { in _updateColorTable() 197 if (repeat && j == 0) _adjustAAMargin(iAABegin, i - 1); in _updateColorTable() 206 if (repeat) _applyAA(fill, iAABegin, iAAEnd); in _updateColorTable()
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/lvgl-latest/docs/ |
D | ROADMAP.rst | 154 - |uncheck| More grid features. E.g. repeat(auto-fill, minmax( px, 1fr))
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D | CHANGELOG.rst | 44 - **feat(anim_timeline): add repeat and more** `6127 <https://github.com/lvgl/lvgl/pull/6127>`__
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