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Searched refs:repeat (Results 1 – 9 of 9) sorted by relevance

/lvgl-latest/docs/details/main-components/
Dtimer.rst94 When a Timer is created, its repeat-count is set to ``-1`` to cause it to repeat
95 indefinitely. You can make a Timer repeat only a given number of times with
103 will need to set its repeat count (to either ``-1`` or a positive repeat count, since
Danimation.rst126 /* Delay before repeat. Default is 0 (disabled) [ms] */
248 - if a non-zero repeat count has been set, it has repeated the Animation
/lvgl-latest/src/misc/
Dlv_anim_timeline.c94 uint32_t repeat = at->repeat_count; in lv_anim_timeline_start() local
114 lv_anim_set_repeat_count(&a, repeat); in lv_anim_timeline_start()
/lvgl-latest/docs/details/widgets/
Danimimg.rst14 You can specify a duration and repeat count.
Dbuttonmatrix.rst158 repeat as well. To avoid this contradiction, add
160 to the Button Matrix if used with an encoder. This disables the repeat feature so
/lvgl-latest/docs/details/libs/
Drle.rst33 If the coming pixels are not repeated, it stores the non-repeat count value and
/lvgl-latest/src/libs/thorvg/
DtvgSwFill.cpp157 auto repeat = fill->spread == FillSpread::Repeat; in _updateColorTable() local
158 uint32_t iAABegin = repeat ? _estimateAAMargin(fdata) : 0; in _updateColorTable()
170 if (repeat && j == cnt - 2 && iAAEnd == 0) { in _updateColorTable()
197 if (repeat && j == 0) _adjustAAMargin(iAABegin, i - 1); in _updateColorTable()
206 if (repeat) _applyAA(fill, iAABegin, iAAEnd); in _updateColorTable()
/lvgl-latest/docs/
DROADMAP.rst154 - |uncheck| More grid features. E.g. repeat(auto-fill, minmax( px, 1fr))
DCHANGELOG.rst44 - **feat(anim_timeline): add repeat and more** `6127 <https://github.com/lvgl/lvgl/pull/6127>`__