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/lvgl-latest/src/draw/nxp/vglite/
Dlv_vglite_utils.c85 lv_col32_premul.ch.red = (uint8_t)(((uint16_t)lv_col32.ch.red * opa) >> 8); in lv_vglite_premult_and_swizzle()
97 …*vg_col32 = ((uint32_t)lv_col32_premul.ch.red << 24) | ((uint32_t)lv_col32_premul.ch.green << 16) | in lv_vglite_premult_and_swizzle()
102 … ((uint32_t)lv_col32_premul.ch.green << 8) | (uint32_t)lv_col32_premul.ch.red; in lv_vglite_premult_and_swizzle()
105 …*vg_col32 = ((uint32_t)lv_col32_premul.ch.alpha << 24) | ((uint32_t)lv_col32_premul.ch.red << 16) | in lv_vglite_premult_and_swizzle()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_dither.c57 t.ch.red = LV_CLAMP(0, tmp.ch.red + factor, 255); in lv_dither_ordered_hor()
82 t.ch.red = LV_CLAMP(0, tmp.ch.red + factor, 255); in lv_dither_ordered_ver()
115 #define FS_COMPONENTS(A, OP, B, C) A.ch.red = LV_CLAMP(0, A.ch.red OP B.r OP C.r, 255); A.ch.green … in lv_dither_err_diff_hor()
116 … q) { lv_color32_t u; u.full = lv_color_to32(q); e.r = (int8_t)(t.ch.red - u.ch.red); e.g = (int8_… in lv_dither_err_diff_hor()
178 A.ch.red = LV_CLAMP(0, A.ch.red OP ((B.r * b OP C.r * c OP D.r * d) >> 4), 255); \ in lv_dither_err_diff_ver()
Dlv_draw_sw_blend.c400 buf[2] = res_color.ch.red; in set_px_argb()
443 buf[2] = last_res_color.ch.red; in set_px_argb_blend()
960 tmp = bg.ch.red + fg.ch.red; in color_blend_true_color_additive()
962 fg.ch.red = LV_MIN(tmp, 7); in color_blend_true_color_additive()
964 fg.ch.red = LV_MIN(tmp, 31); in color_blend_true_color_additive()
966 fg.ch.red = LV_MIN(tmp, 255); in color_blend_true_color_additive()
1008 tmp = bg.ch.red - fg.ch.red; in color_blend_true_color_subtractive()
1009 fg.ch.red = LV_MAX(tmp, 0); in color_blend_true_color_subtractive()
1034 fg.ch.red = (fg.ch.red * bg.ch.red) >> 8; in color_blend_true_color_multiply()
1038 fg.ch.red = (fg.ch.red * bg.ch.red) >> 5; in color_blend_true_color_multiply()
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Dlv_draw_sw_letter.c439 uint8_t txt_rgb[3] = {color.ch.red, color.ch.green, color.ch.blue}; in draw_letter_subpx()
441 uint8_t txt_rgb[3] = {color.ch.red, (color.ch.green_h << 3) + color.ch.green_l, color.ch.blue}; in draw_letter_subpx()
482 … uint8_t bg_rgb[3] = {dest_buf_tmp->ch.red, dest_buf_tmp->ch.green, dest_buf_tmp->ch.blue}; in draw_letter_subpx()
484 uint8_t bg_rgb[3] = {dest_buf_tmp->ch.red, in draw_letter_subpx()
491 …res_color.ch.red = (uint32_t)((uint16_t)txt_rgb[0] * font_rgb[2] + (bg_rgb[0] * (255 - font_rgb[2]… in draw_letter_subpx()
494 …res_color.ch.red = (uint32_t)((uint16_t)txt_rgb[0] * font_rgb[0] + (bg_rgb[0] * (255 - font_rgb[0]… in draw_letter_subpx()
Dlv_draw_sw_gradient.c333 lv_grad_color_t r = GRAD_CM(LV_UDIV255(two.ch.red * mix + one.ch.red * imix), in lv_gradient_calculate()
/lvgl-latest/src/misc/
Dlv_color.h104 # define LV_COLOR_SET_R1(c, v) (c).ch.red = (uint8_t)((v) & 0x1)
109 # define LV_COLOR_GET_R1(c) (c).ch.red
117 # define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)((v) & 0x7U)
122 # define LV_COLOR_GET_R8(c) (c).ch.red
130 # define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)((v) & 0x1FU)
139 # define LV_COLOR_GET_R16(c) (c).ch.red
156 # define LV_COLOR_SET_R32(c, v) (c).ch.red = (uint8_t)((v) & 0xFF)
161 # define LV_COLOR_GET_R32(c) (c).ch.red
195 uint8_t red : 1; member
203 uint8_t red : 3; member
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Dlv_color.c271 return lv_color_rgb_to_hsv(color32.ch.red, color32.ch.green, color32.ch.blue); in lv_color_to_hsv()
/lvgl-latest/src/extra/libs/png/
Dlv_png.c240 c = lv_color_make(img_argb[i].ch.red, img_argb[i].ch.green, img_argb[i].ch.blue); in convert_color_depth()
241 img_c[i].ch.red = c.ch.blue; in convert_color_depth()
242 img_c[i].ch.blue = c.ch.red; in convert_color_depth()
249 c = lv_color_make(img_argb[i].ch.blue, img_argb[i].ch.green, img_argb[i].ch.red); in convert_color_depth()
259 c = lv_color_make(img_argb[i].ch.red, img_argb[i].ch.green, img_argb[i].ch.blue); in convert_color_depth()
268 b = img_argb[i].ch.red | img_argb[i].ch.green | img_argb[i].ch.blue; in convert_color_depth()
/lvgl-latest/docs/overview/
Dcolor.md15 lv_color_t c = lv_color_make(red, green, blue);
114 - `ch.red` red channel
117 - `full*` red + green + blue as one number
127 c.red = 0x38;
Dstyle.md10 …a default gray button and `style_btn_red` can add only a `background-color=red` to overwrite the b…
46 - `LV_STATE_FOCUSED`: red
51 3. When the object is focused the same thing happens as in pressed state and red color will be used…
52 4. When the object is focused and pressed both gray and red would work, but the pressed state has h…
60 - If you want to set a property for all states (e.g. red background color) just set it for the defa…
68 For example, create a general gray button style and create a new one for red buttons where only the…
70 This is much like in CSS when used classes are listed like `<div class=".btn .btn-red">`.
72 …r ones set earlier. So in the gray/red button example above, the normal button style should be add…
76 - the red button style defines the background color as red only in the default state
78 …sed (it's in default state) it will be red because a perfect match is found in the most recently a…
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Dscroll.md23 … own dedicated part, called `LV_PART_SCROLLBAR`. For example a scrollbar can turn to red like this:
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_pxp_blend.c537 LV_COLOR_SET_R(colorKeyLow, colorKey.ch.red != 0 ? colorKey.ch.red - 1 : 0); in lv_pxp_blit_cf()
542 LV_COLOR_SET_R(colorKeyHigh, colorKey.ch.red != 0x1f ? colorKey.ch.red + 1 : 0x1f); in lv_pxp_blit_cf()
546 LV_COLOR_SET_R(colorKeyHigh, colorKey.ch.red != 0xff ? colorKey.ch.red + 1 : 0xff); in lv_pxp_blit_cf()
/lvgl-latest/src/draw/sdl/
Dlv_draw_sdl_utils.c82 out->r = in->ch.red; in lv_color_to_sdl_color()
89 out->r = color32_t->ch.red; in lv_color_to_sdl_color()
Dlv_draw_sdl_label.c162 SDL_SetTextureColorMod(texture, color.ch.red, color.ch.green, color.ch.blue); in lv_draw_sdl_draw_letter()
Dlv_draw_sdl_img.c390 SDL_SetTextureColorMod(texture, recolor.ch.red, recolor.ch.green, recolor.ch.blue); in apply_recolor_opa()
/lvgl-latest/src/widgets/
Dlv_canvas.c287 rsum += c.ch.red; in lv_canvas_blur_hor()
303 c.ch.red = rsum / r; in lv_canvas_blur_hor()
323 rsum -= c.ch.red; in lv_canvas_blur_hor()
337 rsum += c.ch.red; in lv_canvas_blur_hor()
416 rsum += c.ch.red; in lv_canvas_blur_ver()
431 c.ch.red = rsum / r; in lv_canvas_blur_ver()
451 rsum -= c.ch.red; in lv_canvas_blur_ver()
469 rsum += c.ch.red; in lv_canvas_blur_ver()
/lvgl-latest/src/extra/libs/bmp/
Dlv_bmp.c219 c->ch.red = b2; in decoder_read_line()
231 c->ch.red = t[2]; in decoder_read_line()
/lvgl-latest/src/draw/renesas/
Dlv_gpu_d2_ra6m3.c190 uint8_t alpha, red, green, blue; local
193 red = color.ch.red << 3 | color.ch.red >> 2;
198 | (red) << 16UL
/lvgl-latest/src/draw/
Dlv_img_decoder.c438 … user_data->palette[i] = lv_color_make(cur_color.ch.red, cur_color.ch.green, cur_color.ch.blue); in lv_img_decoder_built_in_open()
448 …user_data->palette[i] = lv_color_make(palette_p[i].ch.red, palette_p[i].ch.green, palette_p[i].ch.… in lv_img_decoder_built_in_open()
/lvgl-latest/demos/benchmark/
DREADME.md131 …es section" all the results are shown. The < 10 FPS results are shown with red, the >= 10 but < 20…
/lvgl-latest/docs/widgets/core/
Dcanvas.md29 …lized with `lv_canvas_set_palette(canvas, 3, LV_COLOR_RED)`. It sets pixels with *index=3* to red.
Dbtnmatrix.md38 - `LV_BTNMATRIX_CTRL_RECOLOR` Enable recoloring of button texts with `#`. E.g. `"It's #ff0000 red#"`
Dlabel.md46 In the text, you can use commands to recolor parts of the text. For example: `"Write a #ff0000 red#…
/lvgl-latest/docs/intro/
Dindex.md147 - Be sure your display works without LVGL. E.g. paint it to red on start up.
163 … driver. Try the following code without using LVGL. You should see a square with red-blue gradient.
/lvgl-latest/src/hal/
Dlv_hal_disp.c717 buf_px[2] = res_color.ch.red; in set_px_true_color_alpha()

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