Home
last modified time | relevance | path

Searched refs:read_text_chunks (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/libs/lodepng/
Dlodepng.h751 …unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the u… member
Dlodepng.c5691 if(state->decoder.read_text_chunks) { in decodeGeneric()
5698 if(state->decoder.read_text_chunks) { in decodeGeneric()
5705 if(state->decoder.read_text_chunks) { in decodeGeneric()
5864 state.decoder.read_text_chunks = 0; in lodepng_decode_memory()
5913 settings->read_text_chunks = 1; in lodepng_decoder_settings_init()