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/lvgl-latest/src/draw/sw/
Dlv_draw_sw_arc.c233 lv_area_t quarter_area; in draw_quarter_0() local
237quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TR… in draw_quarter_0()
238quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SH… in draw_quarter_0()
240quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT); in draw_quarter_0()
241quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV… in draw_quarter_0()
243 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori); in draw_quarter_0()
245 q->draw_ctx->clip_area = &quarter_area; in draw_quarter_0()
252 quarter_area.x1 = q->center->x; in draw_quarter_0()
253 quarter_area.y2 = q->center->y + q->radius; in draw_quarter_0()
255quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TR… in draw_quarter_0()
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