/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite_vector.c | 162 vg_path->quality = ori_vg_path->quality; in task_draw_cb() 302 static vg_lite_quality_t lv_quality_to_vg(lv_vector_path_quality_t quality) in lv_quality_to_vg() argument 304 switch(quality) { in lv_quality_to_vg() 319 lv_vg_lite_path_set_quality(dest, lv_quality_to_vg(src->quality)); in lv_path_to_vg()
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D | lv_vg_lite_path.h | 83 void lv_vg_lite_path_set_quality(lv_vg_lite_path_t * path, vg_lite_quality_t quality);
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D | lv_vg_lite_path.c | 145 path->base.quality = VG_LITE_HIGH; in lv_vg_lite_path_reset() 255 void lv_vg_lite_path_set_quality(lv_vg_lite_path_t * path, vg_lite_quality_t quality) in lv_vg_lite_path_set_quality() argument 258 path->base.quality = quality; in lv_vg_lite_path_set_quality()
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D | lv_vg_lite_utils.c | 327 LV_LOG_USER("quality: %d", (int)path->quality); in lv_vg_lite_path_dump_info()
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/lvgl-latest/src/libs/thorvg/ |
D | tvgSaveModule.h | 40 …virtual bool save(Animation* animation, Paint* bg, const string& path, uint32_t quality, uint32_t …
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D | tvgSaver.cpp | 158 Result Saver::save(unique_ptr<Animation> animation, const string& path, uint32_t quality, uint32_t … in save() argument 178 if (saveModule->save(a, pImpl->bg, path, quality, fps)) { in save()
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D | tvgRender.h | 287 uint8_t quality; //0 ~ 100 (optional) member 298 inst->quality = std::min(va_arg(args, int), 100); in gen()
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D | tvgSwPostEffect.cpp | 137 data->level = int(SwGaussianBlur::MAX_LEVEL * ((params->quality - 1) * 0.01f)) + 1; in effectGaussianPrepare()
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D | thorvg.h | 2074 …Result save(std::unique_ptr<Animation> animation, const std::string& path, uint32_t quality = 100,…
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/lvgl-latest/src/draw/ |
D | lv_draw_vector_private.h | 30 lv_vector_path_quality_t quality; member
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D | lv_draw_vector.c | 108 lv_vector_path_t * lv_vector_path_create(lv_vector_path_quality_t quality) in lv_vector_path_create() argument 113 path->quality = quality; in lv_vector_path_create() 121 target_path->quality = path->quality; in lv_vector_path_copy()
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D | lv_draw_vector.h | 117 lv_vector_path_t * lv_vector_path_create(lv_vector_path_quality_t quality);
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/lvgl-latest/libs/nema_gfx/include/ |
D | nema_vg_context.h | 188 void nema_vg_set_quality(uint8_t quality);
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/lvgl-latest/scripts/ |
D | jpg_to_sjpg.py | 59 crop.save(str(i)+".jpg", quality=90)
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/lvgl-latest/docs/details/integration/boards/ |
D | riverdi.rst | 5 `Riverdi <https://riverdi.com/>`__ specializes in making high quality
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D | toradex.rst | 10 Toradex specializes in manufacturing high-quality embedded computing solutions
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/lvgl-latest/src/others/vg_lite_tvg/ |
D | vg_lite.h | 839 vg_lite_quality_t quality; /*! Quality hint for the path. */ member 1093 vg_lite_quality_t quality, 1104 vg_lite_quality_t quality,
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D | vg_lite_tvg.cpp | 1014 vg_lite_quality_t quality, in vg_lite_init_path() argument 1027 path->quality = quality; in vg_lite_init_path() 1048 vg_lite_quality_t quality, in vg_lite_init_arc_path() argument 1056 LV_UNUSED(quality); in vg_lite_init_arc_path()
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/lvgl-latest/docs/details/widgets/ |
D | image.rst | 137 The quality of the transformation can be adjusted with 139 causes the transformations to be of higher quality, but slower.
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/lvgl-latest/docs/details/integration/os/ |
D | rt-thread.rst | 30 - High Scalability. RT-Thread has high-quality scalable software
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/lvgl-latest/docs/details/integration/renderers/ |
D | vg_lite.rst | 50 …It is recommended to enable this configuration in scenarios where the shadow quality requirements …
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/lvgl-latest/docs/details/integration/chip/ |
D | nxp.rst | 16 with a tool for creating complete, high quality GUI applications with LVGL. 301 Enabling the blit split workaround will mitigate any quality degradation issue
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/lvgl-latest/tests/ |
D | CMakeLists.txt | 214 /W3 # enable all "production quality" warnings
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/lvgl-latest/docs/ |
D | CODING_STYLE.rst | 133 3. brevity (the quality of using few words when speaking or writing).
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/lvgl-latest/ |
D | Kconfig | 369 bool "Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels" 452 but does not guarantee the same rendering quality as the software.
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