Searched refs:ptr_expected (Results 1 – 1 of 1) sorted by relevance
941 UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected; in UnityAssertWithinFloatArray() local986 current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION; in UnityAssertWithinFloatArray()994 if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinFloatArray()999 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertWithinFloatArray()1005 ptr_expected++; in UnityAssertWithinFloatArray()1169 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected; in UnityAssertWithinDoubleArray() local1214 current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION; in UnityAssertWithinDoubleArray()1222 if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) in UnityAssertWithinDoubleArray()1227 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertWithinDoubleArray()1233 ptr_expected++; in UnityAssertWithinDoubleArray()