Searched refs:prv (Results 1 – 1 of 1) sorted by relevance
/lvgl-latest/src/libs/thorvg/ |
D | tvgLottieExpressions.cpp | 768 auto prv = (*static_cast<LottiePoint*>(exp->property))(pframe); in _velocityAtTime() local 770 return _velocity(prv.x, cur.x, prv.y, cur.y, elapsed); in _velocityAtTime() 773 auto prv = (*static_cast<LottiePosition*>(exp->property))(pframe); in _velocityAtTime() local 775 return _velocity(prv.x, cur.x, prv.y, cur.y, elapsed); in _velocityAtTime() 778 auto prv = (*static_cast<LottieFloat*>(exp->property))(pframe); in _velocityAtTime() local 780 auto velocity = (cur - prv) / elapsed; in _velocityAtTime() 799 Point cur, prv; in _speedAtTime() local 804 prv = (*static_cast<LottiePoint*>(exp->property))(pframe); in _speedAtTime() 809 prv = (*static_cast<LottiePosition*>(exp->property))(pframe); in _speedAtTime() 819 auto speed = sqrtf(pow(cur.x - prv.x, 2) + pow(cur.y - prv.y, 2)) / elapsed; in _speedAtTime()
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