Searched refs:progress (Results 1 – 19 of 19) sorted by relevance
/lvgl-latest/docs/details/integration/bindings/ |
D | cpp.rst | 5 In progress: https://github.com/lvgl/lv_binding_cpp
|
/lvgl-latest/src/libs/thorvg/ |
D | tvgLottieInterpolator.h | 36 float progress(float t);
|
D | tvgLottieModel.cpp | 297 auto progress = this->height(frameNo, exps) * 0.01f; in fill() local 299 if (tvg::zero(progress)) { in fill() 302 if (tvg::equal(progress, 1.0f)) progress = 0.99f; in fill() 305 auto fx = s.x + cos(angle) * progress * r; in fill() 306 auto fy = s.y + sin(angle) * progress * r; in fill()
|
D | tvgLottieInterpolator.cpp | 124 float LottieInterpolator::progress(float t) in progress() function in LottieInterpolator
|
D | tvgLottieProperty.h | 53 if (interpolator) t = interpolator->progress(t); in interpolate() 78 if (interpolator) t = interpolator->progress(t); in interpolate() 101 if (interpolator) t = interpolator->progress(t); in angle() 432 if (frame->interpolator) t = frame->interpolator->progress(t); in operator() 593 if (frame->interpolator) t = frame->interpolator->progress(t); in operator()
|
D | tvgLottieBuilder.h | 105 bool update(LottieComposition* comp, float progress);
|
/lvgl-latest/src/misc/ |
D | lv_anim_timeline.h | 93 void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress);
|
D | lv_anim_timeline.c | 145 void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress) in lv_anim_timeline_set_progress() argument 150 uint32_t act_time = lv_map(progress, 0, LV_ANIM_TIMELINE_PROGRESS_MAX, 0, playtime); in lv_anim_timeline_set_progress()
|
/lvgl-latest/.github/workflows/ |
D | makefile.yml | 13 cancel-in-progress: true
|
/lvgl-latest/examples/anim/ |
D | lv_example_anim_timeline_1.c | 42 int32_t progress = lv_slider_get_value(slider); in slider_prg_event_handler() local 43 lv_anim_timeline_set_progress(anim_timeline, progress); in slider_prg_event_handler()
|
/lvgl-latest/docs/details/widgets/ |
D | spinner.rst | 12 activity is in progress.
|
/lvgl-latest/docs/details/main-components/ |
D | animation.rst | 346 :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)`. 348 Call :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)` function to set the 349 state of the Animation Timeline according to the ``progress`` value. ``progress`` is 351 proportion of the Timeline that has "played". Example: a ``progress`` value of
|
D | draw.rst | 51 :state: waiting, queued, in progress, completed
|
D | image.rst | 342 /* otherwise decoding is already in progress. decode the next line */
|
/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | threading.rst | 67 called while another LVGL call is in progress in another thread. This includes calls 127 called while another LVGL call is in progress.
|
/lvgl-latest/docs/details/libs/ |
D | rlottie.rst | 129 animation cannot make more progress without looping.
|
/lvgl-latest/docs/intro/ |
D | introduction.rst | 302 progress. There are several ways to do this. See the :ref:`threading` section to
|
/lvgl-latest/docs/ |
D | CHANGELOG.rst | 303 - **fix(refr): call flush_wait_cb only if flushing is in progress** `6174 <https://github.com/lvgl/…
|
D | Doxyfile | 719 # Configuration options related to warning and progress messages
|