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Searched refs:progress (Results 1 – 19 of 19) sorted by relevance

/lvgl-latest/docs/details/integration/bindings/
Dcpp.rst5 In progress: https://github.com/lvgl/lv_binding_cpp
/lvgl-latest/src/libs/thorvg/
DtvgLottieInterpolator.h36 float progress(float t);
DtvgLottieModel.cpp297 auto progress = this->height(frameNo, exps) * 0.01f; in fill() local
299 if (tvg::zero(progress)) { in fill()
302 if (tvg::equal(progress, 1.0f)) progress = 0.99f; in fill()
305 auto fx = s.x + cos(angle) * progress * r; in fill()
306 auto fy = s.y + sin(angle) * progress * r; in fill()
DtvgLottieInterpolator.cpp124 float LottieInterpolator::progress(float t) in progress() function in LottieInterpolator
DtvgLottieProperty.h53 if (interpolator) t = interpolator->progress(t); in interpolate()
78 if (interpolator) t = interpolator->progress(t); in interpolate()
101 if (interpolator) t = interpolator->progress(t); in angle()
432 if (frame->interpolator) t = frame->interpolator->progress(t); in operator()
593 if (frame->interpolator) t = frame->interpolator->progress(t); in operator()
DtvgLottieBuilder.h105 bool update(LottieComposition* comp, float progress);
/lvgl-latest/src/misc/
Dlv_anim_timeline.h93 void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress);
Dlv_anim_timeline.c145 void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress) in lv_anim_timeline_set_progress() argument
150 uint32_t act_time = lv_map(progress, 0, LV_ANIM_TIMELINE_PROGRESS_MAX, 0, playtime); in lv_anim_timeline_set_progress()
/lvgl-latest/.github/workflows/
Dmakefile.yml13 cancel-in-progress: true
/lvgl-latest/examples/anim/
Dlv_example_anim_timeline_1.c42 int32_t progress = lv_slider_get_value(slider); in slider_prg_event_handler() local
43 lv_anim_timeline_set_progress(anim_timeline, progress); in slider_prg_event_handler()
/lvgl-latest/docs/details/widgets/
Dspinner.rst12 activity is in progress.
/lvgl-latest/docs/details/main-components/
Danimation.rst346 :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)`.
348 Call :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)` function to set the
349 state of the Animation Timeline according to the ``progress`` value. ``progress`` is
351 proportion of the Timeline that has "played". Example: a ``progress`` value of
Ddraw.rst51 :state: waiting, queued, in progress, completed
Dimage.rst342 /* otherwise decoding is already in progress. decode the next line */
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dthreading.rst67 called while another LVGL call is in progress in another thread. This includes calls
127 called while another LVGL call is in progress.
/lvgl-latest/docs/details/libs/
Drlottie.rst129 animation cannot make more progress without looping.
/lvgl-latest/docs/intro/
Dintroduction.rst302 progress. There are several ways to do this. See the :ref:`threading` section to
/lvgl-latest/docs/
DCHANGELOG.rst303 - **fix(refr): call flush_wait_cb only if flushing is in progress** `6174 <https://github.com/lvgl/…
DDoxyfile719 # Configuration options related to warning and progress messages