Searched refs:prev_state (Results 1 – 5 of 5) sorted by relevance
/lvgl-latest/src/core/ |
D | lv_obj_style_private.h | 68 void lv_obj_style_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state,
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D | lv_obj.c | 905 lv_state_t prev_state = obj->state; in update_obj_state() local 907 lv_style_state_cmp_t cmp_res = lv_obj_style_state_compare(obj, prev_state, new_state); in update_obj_state() 959 lv_obj_style_create_transition(obj, part_act, prev_state, new_state, &ts[i]); in update_obj_state()
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D | lv_obj_style.c | 425 void lv_obj_style_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state, lv_state… in lv_obj_style_create_transition() argument 432 obj->state = prev_state; in lv_obj_style_create_transition() 439 obj->state = prev_state; in lv_obj_style_create_transition()
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/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx_label.c | 529 uint8_t prev_state = 2; in _draw_label_iterate_characters() local 695 if(cur_state != prev_state) { in _draw_label_iterate_characters() 697 prev_state = cur_state; in _draw_label_iterate_characters()
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/lvgl-latest/src/indev/ |
D | lv_indev.c | 780 uint32_t prev_state = i->keypad.last_state; in indev_keypad_proc() local 784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc() 825 …else if(is_enabled && data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_PRESSE… in indev_keypad_proc() 870 …else if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESS… in indev_keypad_proc()
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