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Searched refs:prev_state (Results 1 – 5 of 5) sorted by relevance

/lvgl-latest/src/core/
Dlv_obj_style_private.h68 void lv_obj_style_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state,
Dlv_obj.c905 lv_state_t prev_state = obj->state; in update_obj_state() local
907 lv_style_state_cmp_t cmp_res = lv_obj_style_state_compare(obj, prev_state, new_state); in update_obj_state()
959 lv_obj_style_create_transition(obj, part_act, prev_state, new_state, &ts[i]); in update_obj_state()
Dlv_obj_style.c425 void lv_obj_style_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state, lv_state… in lv_obj_style_create_transition() argument
432 obj->state = prev_state; in lv_obj_style_create_transition()
439 obj->state = prev_state; in lv_obj_style_create_transition()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_label.c529 uint8_t prev_state = 2; in _draw_label_iterate_characters() local
695 if(cur_state != prev_state) { in _draw_label_iterate_characters()
697 prev_state = cur_state; in _draw_label_iterate_characters()
/lvgl-latest/src/indev/
Dlv_indev.c780 uint32_t prev_state = i->keypad.last_state; in indev_keypad_proc() local
784 if(data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_RELEASED) { in indev_keypad_proc()
825 …else if(is_enabled && data->state == LV_INDEV_STATE_PRESSED && prev_state == LV_INDEV_STATE_PRESSE… in indev_keypad_proc()
870 …else if(is_enabled && data->state == LV_INDEV_STATE_RELEASED && prev_state == LV_INDEV_STATE_PRESS… in indev_keypad_proc()