/lvgl-latest/src/drivers/uefi/ |
D | lv_uefi_indev_pointer.c | 39 lv_point_t position; member 208 if(indev_ctx->position.x < 0) { in _simple_pointer_read_cb() 209 indev_ctx->position.x = 0; in _simple_pointer_read_cb() 211 else if(indev_ctx->position.x > indev_ctx->display_res.x - 1) { in _simple_pointer_read_cb() 212 indev_ctx->position.x = indev_ctx->display_res.x - 1; in _simple_pointer_read_cb() 215 if(indev_ctx->position.y < 0) { in _simple_pointer_read_cb() 216 indev_ctx->position.y = 0; in _simple_pointer_read_cb() 218 else if(indev_ctx->position.y > indev_ctx->display_res.y - 1) { in _simple_pointer_read_cb() 219 indev_ctx->position.y = indev_ctx->display_res.y - 1; in _simple_pointer_read_cb() 222 data->point.x = indev_ctx->position.x; in _simple_pointer_read_cb() [all …]
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D | lv_uefi_indev_touch.c | 40 lv_point_t position; member 211 if(indev_ctx->position.x < 0) { in _absolute_pointer_read_cb() 212 indev_ctx->position.x = 0; in _absolute_pointer_read_cb() 214 else if(indev_ctx->position.x > indev_ctx->display_res.x - 1) { in _absolute_pointer_read_cb() 215 indev_ctx->position.x = indev_ctx->display_res.x - 1; in _absolute_pointer_read_cb() 218 if(indev_ctx->position.y < 0) { in _absolute_pointer_read_cb() 219 indev_ctx->position.y = 0; in _absolute_pointer_read_cb() 221 else if(indev_ctx->position.y > indev_ctx->display_res.y - 1) { in _absolute_pointer_read_cb() 222 indev_ctx->position.y = indev_ctx->display_res.y - 1; in _absolute_pointer_read_cb() 225 data->point.x = indev_ctx->position.x; in _absolute_pointer_read_cb() [all …]
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/lvgl-latest/src/libs/thorvg/ |
D | tvgLottieModel.h | 189 LottiePosition position = Point{0, 0}; 380 if (position.ix == ix) return &position; in property() 386 LottiePosition position = Point{0.0f, 0.0f}; 403 if (position.ix == ix) return &position; in property() 413 LottiePosition position = Point{0.0f, 0.0f}; 433 if (position.ix == ix) return &position; in property() 438 LottiePosition position = Point{0.0f, 0.0f}; 476 if (position.ix == ix) return &position; in property() 490 LottiePosition position = Point{0.0f, 0.0f}; 676 if (position.ix == ix) return &position; in property() [all …]
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D | tvgLottieBuilder.cpp | 119 auto position = transform->position(frameNo, exps); in _updateTransform() local 120 translate(&matrix, position.x, position.y); in _updateTransform() 124 if (autoOrient) angle = transform->position.angle(frameNo); in _updateTransform() 353 …translate(&m, repeater->position.x * multiplier + repeater->anchor.x, repeater->position.y * multi… in _repeat() 476 auto position = rect->position(frameNo, exps); in updateRect() local 488 …_appendRect(shape, position.x - size.x * 0.5f, position.y - size.y * 0.5f, size.x, size.y, r, ctx-… in updateRect() 492 …_appendRect(ctx->merging, position.x - size.x * 0.5f, position.y - size.y * 0.5f, size.x, size.y, … in updateRect() 543 auto position = ellipse->position(frameNo, exps); in updateEllipse() local 549 …_appendCircle(shape, position.x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath, ctx->t… in updateEllipse() 553 …_appendCircle(ctx->merging, position.x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath,… in updateEllipse() [all …]
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D | tvgLottieParser.cpp | 549 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(rect->position); in parseRect() 567 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(ellipse->position); in parseEllipse() 594 if (KEY_AS("k")) parsePropertyInternal(transform->position); in parseTransform() 599 … (KEY_AS("x")) transform->position.exp = _expression(getStringCopy(), comp, context.layer, context… in parseTransform() 602 transform->position.type = LottieProperty::Type::Position; in parseTransform() 724 else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(star->position); in parsePolyStar() 852 … else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(repeater->position); in parseRepeater() 1172 … else if (KEY_AS("p")) parseProperty<LottieProperty::Type::Position>(selector->style.position); in parseTextRange()
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D | tvgLottieExpressions.cpp | 167 auto position = _value(frameNo, &transform->position); in _buildTransform() local 168 jerry_object_set_sz(obj, "position", position); in _buildTransform() 169 jerry_value_free(position); in _buildTransform() 207 auto position = jerry_object(); in _buildPolystar() local 208 jerry_object_set_native_ptr(position, nullptr, &polystar->position); in _buildPolystar() 209 jerry_object_set_sz(obj, "position", position); in _buildPolystar() 210 jerry_value_free(position); in _buildPolystar()
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D | tvgLottieBuilder.h | 43 Point position; member
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/lvgl-latest/src/libs/tiny_ttf/ |
D | lv_tiny_ttf.c | 41 size_t position; member 45 static void ttf_cb_stream_seek(ttf_cb_stream_t * stream, size_t position); 183 if(to_read + stream->position >= stream->size) { in ttf_cb_stream_read() 184 to_read = stream->size - stream->position; in ttf_cb_stream_read() 186 memcpy(data, ((const unsigned char *)stream->data + stream->position), to_read); in ttf_cb_stream_read() 187 stream->position += to_read; in ttf_cb_stream_read() 190 static void ttf_cb_stream_seek(ttf_cb_stream_t * stream, size_t position) in ttf_cb_stream_seek() argument 193 lv_fs_seek(stream->file, position, LV_FS_SEEK_SET); in ttf_cb_stream_seek() 196 if(position > stream->size) { in ttf_cb_stream_seek() 197 stream->position = stream->size; in ttf_cb_stream_seek() [all …]
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/lvgl-latest/docs/details/base-widget/ |
D | coord.rst | 18 - Explicitly set coordinates are stored in styles (position, size, layouts, etc.) 33 functions that modify position, size, etc., to make layout of your UI convenient, you 119 Widgets. If so it refreshes their position, size and layout. 125 The size and position might depend on the parent or layout. Therefore 249 If the parent's size changes, the set alignment and position of the 360 Under the hood the position, size and alignment properties are style 362 related code for the sake of simplicity and set the position, size, and 373 - The Widget can have different position or size depending on state. 390 position setting. However, to keep the LVGL API lean, only the most 401 Let's say the there are 3 buttons next to each other. Their position is [all …]
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D | scroll.rst | 110 - :cpp:enumerator:`LV_EVENT_SCROLL`: Signals that the scrolling position changed; 111 triggered on every position change. 149 bottom-most position), additional scrolling is propagated to its parent. 180 position. 241 From time to time you may need to retrieve the *scroll position* of a 243 elements according to its current scroll position. Here is an example to illustrate 244 how to combine scroll event and store the scroll-top position. 268 Setting scroll position can be done with these functions:
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D | layer.rst | 41 lv_obj_set_pos(btn1, 60, 40); /* Set the position of the first button */ 44 lv_obj_set_pos(btn2, 180, 80); /* Set the position of the second button */ 71 - Use :cpp:expr:`lv_obj_swap(widget1, widget2)` to swap the relative layer position of two Widgets.
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D | obj.rst | 68 lv_obj_set_pos(btn1, 20,30); /* Set a button's position */ 70 For complete details on position, size, coordinates and layouts, see :ref:`coord`. 88 lv_slider_set_value(slider1, 40, LV_ANIM_ON); /* Set the current value (position) */ 132 You can swap the position of two Widgets with :cpp:expr:`lv_obj_swap(widget1, widget2)`. 156 If the position of a parent changes, the children will move along with 167 lv_obj_set_pos(widget1, 10, 10); /* Set position of new Widget */ 169 Modify the position of the parent: 585 - :cpp:enumerator:`LV_EVENT_CHILD_CHANGED` Child was removed, added, or its size, position … 590 - :cpp:enumerator:`LV_EVENT_LAYOUT_CHANGED` A child's position has changed due to a layout r…
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/lvgl-latest/docs/details/widgets/ |
D | textarea.rst | 34 - :cpp:enumerator:`LV_PART_CURSOR` Marks the position where the characters are 53 You can insert text or characters to the current cursor's position with: 78 To delete the character to the left of the current cursor position, use 86 The cursor position can be modified programmatically using 92 You can move the cursor one character-position (or line) at a time with 100 cursor will jump to the position where the Text Area was clicked. 167 vertical position of the text shown. With this mode configured, scrolling and drawing 250 - ``Any character`` Add the character to the current cursor position
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D | arc.rst | 21 size and position will respect the *padding* style properties. 59 An offset to the 0-degree position can be added with 133 Another Widget can be positioned according to the current position of
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D | tabview.rst | 71 Setting tab bar position
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D | bar.rst | 15 value other than the minimum value in its range changes the start position of the indicator.
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D | spinbox.rst | 12 decimal point position and a configurable number of digits. The value can be
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D | chart.rst | 300 the new zero-based index position to start plotting from. 323 A new cursor is initially given position :c:macro:`LV_CHART_POINT_NONE` which causes 336 :cpp:expr:`lv_chart_set_cursor_pos(chart, cursor, &point)` sets the position of 346 cursor on the specified data point on the chart. If the point's position changes
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/lvgl-latest/docs/_static/css/ |
D | custom.css | 80 position: relative; 84 position: absolute;
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/lvgl-latest/docs/details/integration/bindings/ |
D | javascript.rst | 100 .. include::https://github.com/lvgl/lv_binding_js/blob/master/doc/style/position-size-layout.md 102 - `position-size-layout <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/position-size-…
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/lvgl-latest/demos/music/ |
D | README.md | 20 …- If there is a large enough bass, add a random offset to the position of the bars. E.g. start fro…
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/lvgl-latest/src/libs/fsdrv/ |
D | lv_fs_arduino_esp_littlefs.cpp | 183 *pos_p = lf->file.position(); in fs_tell()
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D | lv_fs_arduino_sd.cpp | 175 *pos_p = lf->file.position(); in fs_tell()
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/lvgl-latest/docs/details/integration/driver/ |
D | opengles.rst | 147 /* position the sub texture within the window */ 185 /* set the position and opacity of the external texture within the window */
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/lvgl-latest/src/libs/expat/ |
D | xmltok.h | 149 typedef struct position { struct
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