Searched refs:pending (Results 1 – 4 of 4) sorted by relevance
46 lv_vg_lite_pending_t * pending = lv_malloc_zeroed(sizeof(lv_vg_lite_pending_t)); in lv_vg_lite_pending_create() local47 LV_ASSERT_MALLOC(pending); in lv_vg_lite_pending_create()48 lv_array_init(&pending->objs, capacity_default, obj_size); in lv_vg_lite_pending_create()49 return pending; in lv_vg_lite_pending_create()52 void lv_vg_lite_pending_destroy(lv_vg_lite_pending_t * pending) in lv_vg_lite_pending_destroy() argument54 LV_ASSERT_NULL(pending); in lv_vg_lite_pending_destroy()55 lv_vg_lite_pending_remove_all(pending); in lv_vg_lite_pending_destroy()56 lv_array_deinit(&pending->objs); in lv_vg_lite_pending_destroy()57 lv_memzero(pending, sizeof(lv_vg_lite_pending_t)); in lv_vg_lite_pending_destroy()58 lv_free(pending); in lv_vg_lite_pending_destroy()[all …]
49 void lv_vg_lite_pending_destroy(lv_vg_lite_pending_t * pending);57 void lv_vg_lite_pending_set_free_cb(lv_vg_lite_pending_t * pending, lv_vg_lite_pending_free_cb_t fr…65 void lv_vg_lite_pending_add(lv_vg_lite_pending_t * pending, void * obj);71 void lv_vg_lite_pending_remove_all(lv_vg_lite_pending_t * pending);
45 bool pending = false; member54 if (!pending) return; in done()58 pending = false; in done()77 pending = true; in prepare()
319 any pending tasks will be flushed to the GPU. The completion status of draw