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Searched refs:partialPointRadius (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieBuilder.cpp587 auto partialPointRadius = 0.0f; in _updateStar() local
612 partialPointRadius = innerRadius + partialPointAmount * (outerRadius - innerRadius); in _updateStar()
613 x = partialPointRadius * cosf(angle); in _updateStar()
614 y = partialPointRadius * sinf(angle); in _updateStar()
638 if (!tvg::zero(partialPointRadius) && i == numPoints - 2) { in _updateStar()
641 if (!tvg::zero(partialPointRadius) && i == numPoints - 1) { in _updateStar()
642 radius = partialPointRadius; in _updateStar()