Searched refs:pEdge (Results 1 – 1 of 1) sorted by relevance
906 pEdge.x = lines[y].x[eidx]; \ in _calcAAEdge()907 pEdge.y = y; \ in _calcAAEdge()918 Point pEdge = {-1, -1}; //previous edge point in _calcAAEdge() local938 pEdge.x = lines[y].x[eidx]; in _calcAAEdge()939 pEdge.y = y; in _calcAAEdge()949 tx[0] = pEdge.x; in _calcAAEdge()953 tx[1] = pEdge.x; in _calcAAEdge()956 edgeDiff.y = (y - pEdge.y); in _calcAAEdge()984 if (prevDir == DirOutVer) _calcHorizCoverage(lines, eidx, pEdge.y, ptx[0], ptx[1]); in _calcAAEdge()987 if (y == 1) _calcHorizCoverage(lines, eidx, pEdge.y, tx[0], tx[1]); in _calcAAEdge()[all …]