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Searched refs:outer_area (Results 1 – 2 of 2) sorted by relevance

/lvgl-latest/src/draw/sw/
Dlv_draw_sw_border.c36 static void draw_border_complex(lv_draw_unit_t * draw_unit, const lv_area_t * outer_area, const lv_…
39 static void draw_border_simple(lv_draw_unit_t * draw_unit, const lv_area_t * outer_area, const lv_a…
90 void draw_border_complex(lv_draw_unit_t * draw_unit, const lv_area_t * outer_area, const lv_area_t … in draw_border_complex() argument
97 if(!lv_area_intersect(&draw_area, outer_area, draw_unit->clip_area)) return; in draw_border_complex()
115 lv_draw_sw_mask_radius_init(&mask_rout_param, outer_area, rout, false); in draw_border_complex()
128 core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1); in draw_border_complex()
129 core_area.x2 = LV_MIN(outer_area->x2 - rout, inner_area->x2); in draw_border_complex()
130 core_area.y1 = LV_MAX(outer_area->y1 + rout, inner_area->y1); in draw_border_complex()
131 core_area.y2 = LV_MIN(outer_area->y2 - rout, inner_area->y2); in draw_border_complex()
134 bool top_side = outer_area->y1 <= inner_area->y1; in draw_border_complex()
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/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_border.c6 …ic void dave2d_draw_border_complex(lv_draw_dave2d_unit_t * draw_unit, const lv_area_t * outer_area,
10 …tic void dave2d_draw_border_simple(lv_draw_dave2d_unit_t * draw_unit, const lv_area_t * outer_area,
47 static void dave2d_draw_border_simple(lv_draw_dave2d_unit_t * u, const lv_area_t * outer_area, in dave2d_draw_border_simple() argument
60 is_common = lv_area_intersect(&clip_area, outer_area, u->base_unit.clip_area); in dave2d_draw_border_simple()
69 local_outer_area = *outer_area; in dave2d_draw_border_simple()
165 lv_area_t outer_area; in dave2d_draw_border_complex() local
172 outer_area = *orig_outer_area; in dave2d_draw_border_complex()
175 if(!lv_area_intersect(&draw_area, &outer_area, u->base_unit.clip_area)) return; in dave2d_draw_border_complex()
187 lv_area_move(&outer_area, x, y); in dave2d_draw_border_complex()
207 core_area.x1 = LV_MAX(outer_area.x1 + rout, inner_area.x1); in dave2d_draw_border_complex()
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