Searched refs:obj_scroll_sum (Results 1 – 1 of 1) sorted by relevance
312 lv_point_t obj_scroll_sum = indev->pointer.scroll_sum; in lv_indev_find_scroll_obj() local317 lv_point_transform(&obj_scroll_sum, angle, scale_x, scale_y, &pivot, false); in lv_indev_find_scroll_obj()320 if(LV_ABS(obj_scroll_sum.x) > LV_ABS(obj_scroll_sum.y)) { in lv_indev_find_scroll_obj()392 ((up_en && obj_scroll_sum.y >= scroll_limit) || in lv_indev_find_scroll_obj()393 (down_en && obj_scroll_sum.y <= - scroll_limit))) { in lv_indev_find_scroll_obj()399 ((left_en && obj_scroll_sum.x >= scroll_limit) || in lv_indev_find_scroll_obj()400 (right_en && obj_scroll_sum.x <= - scroll_limit))) { in lv_indev_find_scroll_obj()411 if((left_en && obj_scroll_sum.x >= scroll_limit) || in lv_indev_find_scroll_obj()412 (right_en && obj_scroll_sum.x <= - scroll_limit) || in lv_indev_find_scroll_obj()413 (up_en && obj_scroll_sum.y >= scroll_limit) || in lv_indev_find_scroll_obj()[all …]