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Searched refs:obj_scroll_sum (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/indev/
Dlv_indev_scroll.c312 lv_point_t obj_scroll_sum = indev->pointer.scroll_sum; in lv_indev_find_scroll_obj() local
317 lv_point_transform(&obj_scroll_sum, angle, scale_x, scale_y, &pivot, false); in lv_indev_find_scroll_obj()
320 if(LV_ABS(obj_scroll_sum.x) > LV_ABS(obj_scroll_sum.y)) { in lv_indev_find_scroll_obj()
392 ((up_en && obj_scroll_sum.y >= scroll_limit) || in lv_indev_find_scroll_obj()
393 (down_en && obj_scroll_sum.y <= - scroll_limit))) { in lv_indev_find_scroll_obj()
399 ((left_en && obj_scroll_sum.x >= scroll_limit) || in lv_indev_find_scroll_obj()
400 (right_en && obj_scroll_sum.x <= - scroll_limit))) { in lv_indev_find_scroll_obj()
411 if((left_en && obj_scroll_sum.x >= scroll_limit) || in lv_indev_find_scroll_obj()
412 (right_en && obj_scroll_sum.x <= - scroll_limit) || in lv_indev_find_scroll_obj()
413 (up_en && obj_scroll_sum.y >= scroll_limit) || in lv_indev_find_scroll_obj()
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