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Searched refs:num_channels (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/libs/lodepng/
Dlodepng.c3850 unsigned num_channels = 4; in getPixelColorsRGBA8() local
3854 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3859 buffer -= numpixels * num_channels; in getPixelColorsRGBA8()
3860 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3866 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3874 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3883 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3888 buffer -= numpixels * num_channels; in getPixelColorsRGBA8()
3889 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
3895 for(i = 0; i != numpixels; ++i, buffer += num_channels) { in getPixelColorsRGBA8()
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