Searched refs:new_anim (Results 1 – 1 of 1) sorted by relevance
99 lv_anim_t * new_anim = lv_ll_ins_head(anim_ll_p); in lv_anim_start() local100 LV_ASSERT_MALLOC(new_anim); in lv_anim_start()101 if(new_anim == NULL) return NULL; in lv_anim_start()104 lv_memcpy(new_anim, a, sizeof(lv_anim_t)); in lv_anim_start()105 if(a->var == a) new_anim->var = new_anim; in lv_anim_start()106 new_anim->run_round = state.anim_run_round; in lv_anim_start()107 new_anim->last_timer_run = lv_tick_get(); in lv_anim_start()108 new_anim->is_paused = false; in lv_anim_start()111 if(new_anim->early_apply) { in lv_anim_start()112 if(new_anim->get_value_cb) { in lv_anim_start()[all …]