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Searched refs:new_anim (Results 1 – 1 of 1) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim.c99 lv_anim_t * new_anim = lv_ll_ins_head(anim_ll_p); in lv_anim_start() local
100 LV_ASSERT_MALLOC(new_anim); in lv_anim_start()
101 if(new_anim == NULL) return NULL; in lv_anim_start()
104 lv_memcpy(new_anim, a, sizeof(lv_anim_t)); in lv_anim_start()
105 if(a->var == a) new_anim->var = new_anim; in lv_anim_start()
106 new_anim->run_round = state.anim_run_round; in lv_anim_start()
107 new_anim->last_timer_run = lv_tick_get(); in lv_anim_start()
108 new_anim->is_paused = false; in lv_anim_start()
111 if(new_anim->early_apply) { in lv_anim_start()
112 if(new_anim->get_value_cb) { in lv_anim_start()
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