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Searched refs:nearest (Results 1 – 6 of 6) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieProperty.h127 virtual uint32_t nearest(float time) = 0;
282 uint32_t nearest(float frameNo) override in nearest() function
380 uint32_t nearest(float frameNo) override in nearest() function
537 uint32_t nearest(float frameNo) override in nearest() function
661 uint32_t nearest(float frameNo) override in nearest() function
774 uint32_t nearest(float frameNo) override in nearest() function
DtvgLottieExpressions.cpp695 auto index = jerry_number(exp->property->nearest(frameNo)); in _nearestKey()
760 auto key = exp->property->nearest(frameNo); in _velocityAtTime()
794 auto key = exp->property->nearest(frameNo); in _speedAtTime()
/lvgl-latest/docs/details/widgets/
Droller.rst30 automatically scroll to the nearest valid item in ``anim_time``
/lvgl-latest/docs/details/other-components/
Dgridnav.rst11 left and right arrows move focus to the nearest sibling in the
/lvgl-latest/docs/details/main-components/
Ddisplay.rst571 height to the nearest multiple of 8.
581 /* Round the height to the nearest multiple of 8 */
589 area to the nearest multiple of 8. The `x1` and `y1` coordinates are rounded down,
/lvgl-latest/docs/details/base-widget/
Dscroll.rst204 3. LVGL finds the nearest scroll point;