Searched refs:nearest (Results 1 – 6 of 6) sorted by relevance
127 virtual uint32_t nearest(float time) = 0;282 uint32_t nearest(float frameNo) override in nearest() function380 uint32_t nearest(float frameNo) override in nearest() function537 uint32_t nearest(float frameNo) override in nearest() function661 uint32_t nearest(float frameNo) override in nearest() function774 uint32_t nearest(float frameNo) override in nearest() function
695 auto index = jerry_number(exp->property->nearest(frameNo)); in _nearestKey()760 auto key = exp->property->nearest(frameNo); in _velocityAtTime()794 auto key = exp->property->nearest(frameNo); in _speedAtTime()
30 automatically scroll to the nearest valid item in ``anim_time``
11 left and right arrows move focus to the nearest sibling in the
571 height to the nearest multiple of 8.581 /* Round the height to the nearest multiple of 8 */589 area to the nearest multiple of 8. The `x1` and `y1` coordinates are rounded down,
204 3. LVGL finds the nearest scroll point;