Searched refs:n_int (Results 1 – 1 of 1) sorted by relevance
373 UNITY_INT32 n_int = 0, n; in UnityPrintFloat() local411 n_int = (UNITY_INT32)number; in UnityPrintFloat()412 number -= (UNITY_DOUBLE)n_int; in UnityPrintFloat()414 while (n_int < min_scaled) { n_int *= 10; factor *= 10.0f; exponent--; } in UnityPrintFloat()428 n += n_int; in UnityPrintFloat()