Searched refs:mouse_last_point (Results 1 – 2 of 2) sorted by relevance
357 lv_window->mouse_last_point.x = (int32_t)xpos; in mouse_move_callback()358 lv_window->mouse_last_point.y = (int32_t)ypos; in mouse_move_callback()367 if(lv_area_is_point_on(&texture->area, &window->mouse_last_point, 0)) { in proc_mouse()369 texture->indev_last_point.x = window->mouse_last_point.x - texture->area.x1; in proc_mouse()370 texture->indev_last_point.y = window->mouse_last_point.y - texture->area.y1; in proc_mouse()
40 lv_point_t mouse_last_point; member