Searched refs:motion_idx (Results 1 – 1 of 1) sorted by relevance
434 int8_t motion_idx; in process_touch_event() local437 motion_idx = get_motion_idx(touch->id, g); in process_touch_event()439 if(motion_idx == -1 && touch->state == LV_INDEV_STATE_PRESSED) { in process_touch_event()458 else if(motion_idx >= 0 && touch->state == LV_INDEV_STATE_RELEASED) { in process_touch_event()460 if(motion_idx == g->finger_cnt - 1) { in process_touch_event()471 len = (g->finger_cnt - 1) - motion_idx; in process_touch_event()472 lv_memmove(g->motions + motion_idx, in process_touch_event()473 g->motions + motion_idx + 1, in process_touch_event()478 LV_ASSERT(g->motions[motion_idx + 1].finger == -1); in process_touch_event()484 else if(motion_idx >= 0) { in process_touch_event()