Searched refs:max_scaled (Results 1 – 1 of 1) sorted by relevance
338 static const UNITY_INT32 max_scaled = 1000000000; in UnityPrintFloat() local342 static const UNITY_INT32 max_scaled = 10000000; in UnityPrintFloat()387 while (number < (UNITY_DOUBLE)max_scaled / 1e10f) { number *= 1e10f; exponent -= 10; } in UnityPrintFloat()392 else if (number > (UNITY_DOUBLE)max_scaled) in UnityPrintFloat()397 while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; } in UnityPrintFloat()428 if (n >= max_scaled) in UnityPrintFloat()