Searched refs:math_equal (Results 1 – 5 of 5) sorted by relevance
/lvgl-latest/src/draw/vg_lite/ |
D | lv_vg_lite_math.h | 59 static inline bool math_equal(float a, float b) in math_equal() function
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D | lv_vg_lite_grad.c | 634 if(!math_equal(lhs->lv.x1, rhs->lv.x1)) { in grad_compare_cb() 638 if(!math_equal(lhs->lv.y1, rhs->lv.y1)) { in grad_compare_cb() 642 if(!math_equal(lhs->lv.x2, rhs->lv.x2)) { in grad_compare_cb() 646 if(!math_equal(lhs->lv.y2, rhs->lv.y2)) { in grad_compare_cb() 652 if(!math_equal(lhs->lv.cx, rhs->lv.cx)) { in grad_compare_cb() 656 if(!math_equal(lhs->lv.cy, rhs->lv.cy)) { in grad_compare_cb() 660 if(!math_equal(lhs->lv.cr, rhs->lv.cr)) { in grad_compare_cb()
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D | lv_draw_vg_lite_arc.c | 95 if(math_equal(sweep_angle, 360)) { in lv_draw_vg_lite_arc()
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D | lv_vg_lite_path.c | 440 if(math_equal(r, half_w) && math_equal(r, half_h)) { in lv_vg_lite_path_append_rect()
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/lvgl-latest/src/others/vg_lite_tvg/ |
D | vg_lite_tvg.cpp | 314 static inline bool math_equal(float a, float b) in math_equal() function 2453 if(math_equal(x_min, FLT_MIN) && math_equal(y_min, FLT_MIN) in shape_append_path() 2454 && math_equal(x_max, FLT_MAX) && math_equal(y_max, FLT_MAX)) { in shape_append_path()
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