/lvgl-latest/tests/ |
D | README.md | 16 1. Run all executable tests with `./tests/main.py test`. 17 2. Build all build-only tests with `./tests/main.py build`. 20 report `./tests/main.py --clean --report build test`. 24 `./tests/main.py --update-image test` 28 For full information on running tests run: `./tests/main.py --help`. 40 - `report` - Coverage report. Generated if the `report` flag was passed to `./main.py`
|
/lvgl-latest/demos/flex_layout/ |
D | lv_demo_flex_layout_flex_loader.c | 89 FLEX_ALIGN_EVENT_DEF(main) 106 FLEX_ALIGN_EVENT_ATTACH(main); in FLEX_ALIGN_EVENT_DEF() 122 FLEX_ALIGN_DDLIST_UPDATE_DEF(main); in flex_loader_obj_update()
|
/lvgl-latest/docs/details/widgets/ |
D | menu.rst | 72 Set a Menu Page in the main area 75 Once a Menu Page has been created, you can set it to the main area with 76 :cpp:expr:`lv_menu_set_page(menu, page)`. ``NULL`` to clear main and clear Menu 88 If you have, for instance, created a button obj in the main Page. When you 112 that is currently displayed in the main container. 117 main or sidebar is clicked. :cpp:enumerator:`LV_OBJ_FLAG_EVENT_BUBBLE` is enabled
|
D | scale.rst | 70 Normally ticks and their labels are drawn first and the main line is drawn next, 71 giving the ticks and their labels the appearance of being underneath the main line 73 and labels appear on top the main line, using 77 Example with with ticks and labels drawn *under* the main line (default): 81 Example with ticks and labels drawn *on top of* the main line: 239 - For main line *when it is a straight line* (:cpp:enumerator:`LV_PART_MAIN`): 245 - For main line *when it is an arc* (:cpp:enumerator:`LV_PART_MAIN`):
|
/lvgl-latest/docs/details/integration/driver/ |
D | X11.rst | 11 The main purpose for this driver is for testing/debugging the LVGL application in a **Linux** simul… 60 | (e.g. in main.c, LV_X11_DIRECT_EXIT must be 1): 64 int main(int argc, char ** argv) 101 int main(int argc, char ** argv)
|
D | opengles.rst | 13 The main purpose for this driver is for testing/debugging the LVGL application in an **OpenGL** sim… 43 int main() 109 /* create a main display that flushes to a texture */ 113 /* add the main texture to the window */ 117 /* get the mouse indev of this main texture */ 126 /* create Widgets on the screen of the main texture */
|
D | uefi.rst | 73 // used to get out of the main loop 111 // Run main loop for ~ 10 seconds
|
D | windows.rst | 10 The main purpose for this driver is for testing/debugging the LVGL application in a **Windows** sim… 69 int main()
|
/lvgl-latest/tests/makefile/ |
D | test.c | 5 int main(void) in main() function
|
/lvgl-latest/demos/ |
D | README.md | 54 //! main.c 64 If you build your main program named `lv_demos`, then you can run the widgets demo by running `lv_d… 69 //! main.c 85 int main(int argc, char ** argv) 156 …n and coding style guidelines, please refer to the file docs/CONTRIBUTING.md in the main LVGL repo:
|
/lvgl-latest/demos/smartwatch/ |
D | lv_demo_smartwatch_list.c | 31 lv_obj_t ** main; /**< root object of the app */ member 69 apps[num_apps].main = entry; in lv_demo_smartwatch_register_app_cb() 131 if(*apps[index].main == NULL) { in app_list_clicked_external_event_cb() 136 lv_screen_load_anim(*apps[index].main, LV_SCR_LOAD_ANIM_MOVE_LEFT, 500, 0, false); in app_list_clicked_external_event_cb()
|
/lvgl-latest/docs/details/integration/building/ |
D | make.rst | 7 …y integrated into any Makefile project by adding ``include lvgl/lvgl.mk`` to the main ``Makefile``.
|
/lvgl-latest/tests/src/test_libs/rnd_unicodes/rnd_unicodes/ |
D | CMakeLists.txt | 8 add_executable(rnd_unicodes_test examples/main.c)
|
D | README.md | 24 int main() {
|
/lvgl-latest/docs/details/ |
D | index.rst | 12 main-components/index
|
/lvgl-latest/.devcontainer/ |
D | __main.c__ | 3 * @file main 61 int main(int argc, char ** argv)
|
D | setup.sh | 12 cp __main.c__ ../../main.c
|
D | __CMakeLists.txt__ | 17 set_source_files_properties(main.c PROPERTIES COMPILE_FLAGS -DCHOSEN_DEMO=${LVGL_CHOSEN_DEMO})
|
/lvgl-latest/src/widgets/menu/ |
D | lv_menu_private.h | 42 lv_obj_t * main; member
|
/lvgl-latest/scripts/ |
D | properties.py | 192 def main(directory, output): function 217 main(args.directory, args.output)
|
D | release_branch_updater.py | 15 def main(): function 214 main()
|
/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | building_lvgl.rst | 13 main Makefile:
|
D | timer_handler.rst | 10 - *while(1)* of *main()* function, or
|
/lvgl-latest/env_support/pikascript/ |
D | README.md | 7 …need copy the `pika_lvgl.pyi` to the root path of pikascript, then `import pika_lvgl` in `main.py`.
|
/lvgl-latest/docs/details/integration/chip/ |
D | stm32.rst | 34 LCD panel), and initialise them in *main.c*. \* ``#include "lvgl.h"`` in 35 the *main.c* file. \* Create some frame buffer(s) as global variables: 47 - In your ``main()`` function, after initialising your CPU, 165 - In your ``main`` function, after your peripherals (SPI, GPIOs, LCD 288 ``LV_OS_FREERTOS`` (or another OS) the main difference will be that the core will idle
|