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/lvgl-latest/tests/
DREADME.md16 1. Run all executable tests with `./tests/main.py test`.
17 2. Build all build-only tests with `./tests/main.py build`.
20 report `./tests/main.py --clean --report build test`.
24 `./tests/main.py --update-image test`
28 For full information on running tests run: `./tests/main.py --help`.
40 - `report` - Coverage report. Generated if the `report` flag was passed to `./main.py`
/lvgl-latest/demos/flex_layout/
Dlv_demo_flex_layout_flex_loader.c89 FLEX_ALIGN_EVENT_DEF(main)
106 FLEX_ALIGN_EVENT_ATTACH(main); in FLEX_ALIGN_EVENT_DEF()
122 FLEX_ALIGN_DDLIST_UPDATE_DEF(main); in flex_loader_obj_update()
/lvgl-latest/docs/details/widgets/
Dmenu.rst72 Set a Menu Page in the main area
75 Once a Menu Page has been created, you can set it to the main area with
76 :cpp:expr:`lv_menu_set_page(menu, page)`. ``NULL`` to clear main and clear Menu
88 If you have, for instance, created a button obj in the main Page. When you
112 that is currently displayed in the main container.
117 main or sidebar is clicked. :cpp:enumerator:`LV_OBJ_FLAG_EVENT_BUBBLE` is enabled
Dscale.rst70 Normally ticks and their labels are drawn first and the main line is drawn next,
71 giving the ticks and their labels the appearance of being underneath the main line
73 and labels appear on top the main line, using
77 Example with with ticks and labels drawn *under* the main line (default):
81 Example with ticks and labels drawn *on top of* the main line:
239 - For main line *when it is a straight line* (:cpp:enumerator:`LV_PART_MAIN`):
245 - For main line *when it is an arc* (:cpp:enumerator:`LV_PART_MAIN`):
/lvgl-latest/docs/details/integration/driver/
DX11.rst11 The main purpose for this driver is for testing/debugging the LVGL application in a **Linux** simul…
60 | (e.g. in main.c, LV_X11_DIRECT_EXIT must be 1):
64 int main(int argc, char ** argv)
101 int main(int argc, char ** argv)
Dopengles.rst13 The main purpose for this driver is for testing/debugging the LVGL application in an **OpenGL** sim…
43 int main()
109 /* create a main display that flushes to a texture */
113 /* add the main texture to the window */
117 /* get the mouse indev of this main texture */
126 /* create Widgets on the screen of the main texture */
Duefi.rst73 // used to get out of the main loop
111 // Run main loop for ~ 10 seconds
Dwindows.rst10 The main purpose for this driver is for testing/debugging the LVGL application in a **Windows** sim…
69 int main()
/lvgl-latest/tests/makefile/
Dtest.c5 int main(void) in main() function
/lvgl-latest/demos/
DREADME.md54 //! main.c
64 If you build your main program named `lv_demos`, then you can run the widgets demo by running `lv_d…
69 //! main.c
85 int main(int argc, char ** argv)
156 …n and coding style guidelines, please refer to the file docs/CONTRIBUTING.md in the main LVGL repo:
/lvgl-latest/demos/smartwatch/
Dlv_demo_smartwatch_list.c31 lv_obj_t ** main; /**< root object of the app */ member
69 apps[num_apps].main = entry; in lv_demo_smartwatch_register_app_cb()
131 if(*apps[index].main == NULL) { in app_list_clicked_external_event_cb()
136 lv_screen_load_anim(*apps[index].main, LV_SCR_LOAD_ANIM_MOVE_LEFT, 500, 0, false); in app_list_clicked_external_event_cb()
/lvgl-latest/docs/details/integration/building/
Dmake.rst7 …y integrated into any Makefile project by adding ``include lvgl/lvgl.mk`` to the main ``Makefile``.
/lvgl-latest/tests/src/test_libs/rnd_unicodes/rnd_unicodes/
DCMakeLists.txt8 add_executable(rnd_unicodes_test examples/main.c)
DREADME.md24 int main() {
/lvgl-latest/docs/details/
Dindex.rst12 main-components/index
/lvgl-latest/.devcontainer/
D__main.c__3 * @file main
61 int main(int argc, char ** argv)
Dsetup.sh12 cp __main.c__ ../../main.c
D__CMakeLists.txt__17 set_source_files_properties(main.c PROPERTIES COMPILE_FLAGS -DCHOSEN_DEMO=${LVGL_CHOSEN_DEMO})
/lvgl-latest/src/widgets/menu/
Dlv_menu_private.h42 lv_obj_t * main; member
/lvgl-latest/scripts/
Dproperties.py192 def main(directory, output): function
217 main(args.directory, args.output)
Drelease_branch_updater.py15 def main(): function
214 main()
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dbuilding_lvgl.rst13 main Makefile:
Dtimer_handler.rst10 - *while(1)* of *main()* function, or
/lvgl-latest/env_support/pikascript/
DREADME.md7 …need copy the `pika_lvgl.pyi` to the root path of pikascript, then `import pika_lvgl` in `main.py`.
/lvgl-latest/docs/details/integration/chip/
Dstm32.rst34 LCD panel), and initialise them in *main.c*. \* ``#include "lvgl.h"`` in
35 the *main.c* file. \* Create some frame buffer(s) as global variables:
47 - In your ``main()`` function, after initialising your CPU,
165 - In your ``main`` function, after your peripherals (SPI, GPIOs, LCD
288 ``LV_OS_FREERTOS`` (or another OS) the main difference will be that the core will idle

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