Searched refs:mUseTransform (Results 1 – 1 of 1) sorted by relevance
722 Matrix mUseTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1}; in _useBuildHelper() local723 if (node->transform) mUseTransform = *node->transform; in _useBuildHelper()726 mUseTransform *= mTranslate; in _useBuildHelper()752 mSceneTransform = mUseTransform * mSceneTransform; in _useBuildHelper()760 Matrix mClipTransform = mUseTransform; in _useBuildHelper()762 mClipTransform = mUseTransform * *node->node.use.symbol->transform; in _useBuildHelper()769 scene->transform(mUseTransform); in _useBuildHelper()