Searched refs:lv_screen_load_anim (Results 1 – 16 of 16) sorted by relevance
/lvgl-latest/tests/src/test_cases/ |
D | test_screen_load.c | 18 lv_screen_load_anim(screen_with_anim_1, LV_SCR_LOAD_ANIM_OVER_LEFT, 2000, 0, false); in test_screen_load_no_crash() 19 lv_screen_load_anim(screen_with_anim_2, LV_SCR_LOAD_ANIM_OVER_RIGHT, 1000, 500, false); in test_screen_load_no_crash()
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/lvgl-latest/demos/smartwatch/ |
D | lv_demo_smartwatch_qr.c | 103 lv_screen_load_anim(qr_screen, anim_type, time, delay, false); in lv_demo_smartwatch_qr_load()
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D | lv_demo_smartwatch.c | 215 lv_screen_load_anim(home_tile, anim_type, time, delay, false); in lv_demo_smartwatch_home_load() 222 lv_screen_load_anim(home_tile, LV_SCR_LOAD_ANIM_FADE_IN, 500, 0, false); in lv_demo_smartwatch_load_home_watchface()
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D | lv_demo_smartwatch_easter_egg.c | 81 lv_screen_load_anim(easter_egg_screen, anim_type, time, delay, false); in lv_demo_smartwatch_easter_egg_load()
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D | lv_demo_smartwatch_control.c | 66 lv_screen_load_anim(control_screen, anim_type, time, delay, false); in lv_demo_smartwatch_control_load()
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D | lv_demo_smartwatch_list.c | 136 lv_screen_load_anim(*apps[index].main, LV_SCR_LOAD_ANIM_MOVE_LEFT, 500, 0, false); in app_list_clicked_external_event_cb()
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D | lv_demo_smartwatch_notifications.c | 96 lv_screen_load_anim(notification_screen, anim_type, time, delay, false); in lv_demo_smartwatch_notifications_load()
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D | lv_demo_smartwatch_settings.c | 71 lv_screen_load_anim(settings_screen, anim_type, time, delay, false); in lv_demo_smartwatch_settings_load()
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D | lv_demo_smartwatch_weather.c | 101 lv_screen_load_anim(weather_screen, anim_type, time, delay, false); in lv_demo_smartwatch_weather_load()
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D | lv_demo_smartwatch_home.c | 138 lv_screen_load_anim(face_select, LV_SCR_LOAD_ANIM_FADE_ON, 500, 0, false); in lv_demo_smartwatch_face_events_cb()
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/lvgl-latest/src/display/ |
D | lv_display.h | 416 void lv_screen_load_anim(lv_obj_t * scr, lv_screen_load_anim_t anim_type, uint32_t time, uint32_t d…
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D | lv_display.c | 634 lv_screen_load_anim(scr, LV_SCR_LOAD_ANIM_NONE, 0, 0, false); in lv_screen_load() 637 void lv_screen_load_anim(lv_obj_t * new_scr, lv_screen_load_anim_t anim_type, uint32_t time, uint32… in lv_screen_load_anim() function
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/lvgl-latest/src/ |
D | lv_api_map_v8.h | 145 #define lv_scr_load_anim lv_screen_load_anim
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/lvgl-latest/docs/details/base-widget/ |
D | obj.rst | 343 :cpp:func:`lv_screen_load_anim`. 358 :cpp:expr:`lv_screen_load_anim(scr, transition_type, time, delay, auto_del)`. The
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/lvgl-latest/docs/intro/ |
D | basics.rst | 138 as you load a new one, call :cpp:func:`lv_screen_load_anim` and pass ``true`` for the
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/lvgl-latest/docs/details/main-components/ |
D | display.rst | 106 :cpp:func:`lv_screen_load` or :cpp:func:`lv_screen_load_anim`.
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