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Searched refs:lv_screen_load (Results 1 – 8 of 8) sorted by relevance

/lvgl-latest/src/
Dlv_api_map_v8.h143 #define lv_disp_load_scr lv_screen_load
144 #define lv_scr_load lv_screen_load
/lvgl-latest/tests/src/test_cases/
Dtest_screen_load.c13 lv_screen_load(screen); in test_screen_load_no_crash()
/lvgl-latest/demos/music/
Dlv_demo_music.c249 lv_screen_load(lv_obj_create(NULL)); in auto_step_cb()
/lvgl-latest/src/display/
Dlv_display.h406 void lv_screen_load(struct _lv_obj_t * scr);
Dlv_display.c632 void lv_screen_load(struct _lv_obj_t * scr) in lv_screen_load() function
/lvgl-latest/docs/details/base-widget/
Dlayer.rst37 lv_screen_load(scr); /* Load the screen */
Dobj.rst342 To set a Screen to be the "Active Screen", call :cpp:func:`lv_screen_load` or
351 To load a new screen, use :cpp:expr:`lv_screen_load(scr1)`. This sets ``scr1`` as
/lvgl-latest/docs/details/main-components/
Ddisplay.rst106 :cpp:func:`lv_screen_load` or :cpp:func:`lv_screen_load_anim`.